Rust Data

rustdata.spaceservers220.158.22.122:29015.ipynb

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Online 220.158.22.122:28015 checked 13m ago

MARs JP

Connect

srv = rust.server("220.158.22.122:29015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/55 # 0% full
7-day average 0 # peak 2
rank #10,761 # top 48%
last wipe 17d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
025507510023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 11 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 11 Oct, 00:54 UTC17d ago 2 NaN running 0
1 Sun 27 Sep, 12:15 UTC31d ago 1 halved by day 2 13.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 19686
Map of MARs JP
map
Procedural Map
size
4500
seed
19686
Open on RustMaps

Server

srv.info()
address
220.158.22.122:28015
region
–
max players
55
group limit
8, the default
wipe schedule
–
last wipe
11 Oct 2026, 00:54 UTC
hostname
–
first seen
26 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - SEA MainEA · groups of 16+ · weekly · 183 on average13/200
1Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average13/550
2Rustoria.co - SEA LongEA · groups of 12+ · monthly · 107 on average61/200
3Rustafied.com - SEA MainEA · groups of 16+ · weekly · 88 on average3/100
4Rustoria.co - SEA Medium | JUST WIPED 28.10EA · no group limit · 65 on average52/100
5Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 52 on average4/200

Quick answers

From the figures on this page.

Player counts

What position does MARs JP take in the server rankings?

Player hours over seven days put MARs JP at #10,761, in the top 48% of the ranked set.

How full does MARs JP run?

MARs JP reports 0 players at this refresh, with 55 slots configured. Over the last seven days it averaged 0 players and peaked at 2.

Server data

How well does MARs JP perform?

Server fps over the last 48 hours averages 66; the floor is 46. Entity numbers reached 122,999, and that includes buildings, deployables and the rest. A high of 4,071 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is MARs JP on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by MARs JP. The protocol has to match before you can join, and Steam does the updating.

Is MARs JP up, and what does its uptime show?

MARs JP reports itself online at the current refresh. A restart about 3 days 11 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 168 of 168, 100%. Rust Data logged it first on 26 September 2026.

Which location does MARs JP run from?

The name of MARs JP points to Asia, even though no region tag is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 220.158.22.122:28015 is its address.

Rules, settings, map

Which settings and rules does MARs JP run?

The name MARs JP carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.

What is the map on MARs JP?

MARs JP runs a procedural map of size 4,500 with seed 19686, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

On what schedule does MARs JP wipe?

Too few wipes are on record for MARs JP to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 17 days 21 hours ago.

On MARs JP, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 2.

Lists and tags

Which Rust Data filters and lists contain MARs JP?

On Rust Data, MARs JP appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on MARs JP?

Read by the game's server browser, the tags MARs JP publishes are: gmrust (Game mode): Rust survival in its standard form; mp55 (Max players): The server lists 55 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to MARs JP?

The manual route: launch Rust, F1, then client.connect 220.158.22.122:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp55,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp55
Max players The server lists 55 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 64,938 players 11,790 servers online