Rust Data

rustdata.spaceservers220.158.27.174:29015.ipynb

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Offline 220.158.27.174:28015 checked 7h ago

yukarimiuti

Connect

srv = rust.server("220.158.27.174:29015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 1 # peak 4
rank #4,640 # top 21%
last wipe 4d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0009:0016:0000:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040001:0009:0016:0000:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 50000
Map of yukarimiuti
map
Procedural Map
size
3000
seed
50000
Open on RustMaps

Server

srv.info()
address
220.158.27.174:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 19:40 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average272/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average184/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average34/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average18/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average43/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average56/200

Quick answers

From the figures on this page.

Player counts

What position does yukarimiuti take in the server rankings?

Over the last seven days yukarimiuti sits at #4,640 on player hours, in the top 21% of ranked servers.

What population does yukarimiuti carry?

The current row shows yukarimiuti offline; the last response was 7 hours ago. Over the last seven days it averaged 1 players and peaked at 4. The 48-hour sample puts the busiest hour at 12:00 UTC, averaging 4 players.

Server facts

How well does yukarimiuti perform?

Averaged over 48 hours: 191 server fps, never under 112. Entity numbers reached 49,287, and that includes buildings, deployables and the rest. Memory peaked at 2,320 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is yukarimiuti on?

Version Rust network protocol 2635 and build 168909 on Linux is reported by yukarimiuti. Steam updates your game for you, but the protocol must match to join.

Is yukarimiuti up, and what does its uptime show?

yukarimiuti is offline at this refresh; the last response came 7 hours ago. The uptime it reports puts the last restart about 27 hours ago. Uptime of 75% across the last 4 full days: 72 hours of 96. Rust Data logged it first on 24 October 2026.

Where does yukarimiuti sit?

No region is published by yukarimiuti. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 220.158.27.174:28015 is its address.

Settings and map

Which rules apply on yukarimiuti, and what settings?

The name yukarimiuti carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.

Which map has yukarimiuti selected?

yukarimiuti runs a procedural map of size 3,000 with seed 50000, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does yukarimiuti wipe, and how often?

The record for yukarimiuti holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 4 days 4 hours ago.

Tags and filters

Which lists on Rust Data hold yukarimiuti, and which filters?

These Rust Data lists include yukarimiuti: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on yukarimiuti?

These tags are published by yukarimiuti and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into yukarimiuti?

In Rust, F1 opens the console: type client.connect 220.158.27.174:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players 50 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 49,195 players 11,726 servers online