Offline 220.245.200.16:28015 checked 19d ago
WindowsGSM - Server #1
Connect
srv = rust.server("220.245.200.16:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 9 Oct, 15:56 UTC19d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 220.245.200.16:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 9 Oct 2026, 15:56 UTC
- hostname
- –
- first seen
- 9 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 554 on average | 416/500 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 277/300 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 295 on average | 42/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 294 on average | 35/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 75/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 94/200 |
Quick answers
From the figures on this page.
Population
How does WindowsGSM - Server #1 compare in the rankings?
Over the last seven days WindowsGSM - Server #1 sits at #15,164 on player hours, in the top 69% of ranked servers.
How many players does WindowsGSM - Server #1 hold at once?
Offline now for WindowsGSM - Server #1, with the last sample 19 days 6 hours ago.
Server data
What Rust version does WindowsGSM - Server #1 run?
The build is Rust network protocol 2634 and build 167398 on Windows, run by WindowsGSM - Server #1. Steam updates your game for you, but the protocol must match to join.
Is WindowsGSM - Server #1 up, and what does its uptime show?
Offline now for WindowsGSM - Server #1, last seen 19 days 6 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 9 October 2026.
Which location does WindowsGSM - Server #1 run from?
For WindowsGSM - Server #1, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 220.245.200.16:28015 is its address.
Rules, settings, map
Which rules apply on WindowsGSM - Server #1, and what settings?
The name WindowsGSM - Server #1 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is running: Valve's anti-cheat is on.
Which map has WindowsGSM - Server #1 selected?
The game generates its map: procedural, on WindowsGSM - Server #1.
Wipe schedule
When does WindowsGSM - Server #1 wipe, and on what schedule?
The record for WindowsGSM - Server #1 holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 19 days 6 hours ago, and that is the one in play.
What is wipe day on WindowsGSM - Server #1 like?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 1 hours after it began.
Tags and filters
Which lists on Rust Data hold WindowsGSM - Server #1, and which filters?
The Rust Data lists that WindowsGSM - Server #1 fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on WindowsGSM - Server #1 hold?
The game's server browser reads these tags from WindowsGSM - Server #1: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to WindowsGSM - Server #1?
The manual route: launch Rust, F1, then client.connect 220.245.200.16:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.