Rust Data

rustdata.spaceservers24.134.191.89:28017.ipynb

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Offline 24.134.191.89:28015 checked 7d ago

:thinking:

Connect

srv = rust.server("24.134.191.89:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/1 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69%
last wipe 7d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct12 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.3 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 21 OctMon 12 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 21 Oct, 19:33 UTC7d ago 1 NaN running 0
1 Mon 12 Oct, 20:48 UTC16d ago 1 halved by day 1 8.9 days 0
2 Thu 8 Oct, 13:40 UTC20d ago 1 NaN 4.3 days 0
3 Thu 1 Oct, 22:40 UTC FW27d ago 0 NaN 6.6 days 0
4 Thu 1 Oct, 06:41 UTC28d ago 0 NaN 0.7 days 0
5 Wed 30 Sep, 22:26 UTC28d ago 0 NaN 0.3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
24.134.191.89:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
21 Oct 2026, 19:33 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average341/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average281/325
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average32/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average21/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average40/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average122/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does :thinking: rank?

Rank #15,339 on seven-day player hours for :thinking:, within the top 69% of all ranked servers.

What population does :thinking: carry?

:thinking: returns no live count at this refresh, having last been seen 7 days 1 hours ago. Over the last seven days it averaged 0 players.

Server data

What is the Rust version on :thinking:?

Rust network protocol 2634 and build 167295 on Windows is what :thinking: runs. Joining needs the same protocol on your game; Steam handles the update.

Is :thinking: up, and what does its uptime show?

:thinking: is offline at this refresh; the last response came 7 days 1 hours ago. Over the last 7 full days the hours up number 8 of 168, 5%. Rust Data logged it first on 30 September 2026.

Which location does :thinking: run from?

For :thinking:, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 24.134.191.89:28015 is its address.

Settings and map

Which rules apply on :thinking:, and what settings?

The name :thinking: carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Wipes and dates

When does :thinking: wipe, and on what schedule?

No next wipe can be predicted for :thinking:, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 7 days 13 hours ago, and that is the one in play.

What is wipe day on :thinking: like?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 1.

Tags, lists

Which Rust Data filters and lists contain :thinking:?

On Rust Data, :thinking: appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on :thinking:?

Read by the game's server browser, the tags :thinking: publishes are: gmrust (Game mode): Survival play, standard Rust; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167295 (Build): The server runs build 167295; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into :thinking:?

Enter client.connect 24.134.191.89:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs167295,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp1
Max players Slot count: 1.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167295
Build The server runs build 167295.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 47,233 players 11,652 servers online