Offline 24.134.220.133:28015 checked 8h ago
Stevens Rust Server
Connect
srv = rust.server("24.134.220.133:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 40714360
- map
- Procedural Map
- size
- 4000
- seed
- 40714360
Server
srv.info()- address
- 24.134.220.133:28015
- region
- –
- max players
- 20
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Oct 2026, 09:20 UTC
- hostname
- –
- first seen
- 27 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 516 on average | 453/475 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 364/375 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 43/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 276 on average | 31/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 52/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 243 on average | 151/200 |
Quick answers
From the figures on this page.
Population data
How does Stevens Rust Server compare in the rankings?
Player hours over seven days put Stevens Rust Server at #12,607, in the top 57% of the ranked set.
What population does Stevens Rust Server carry?
Stevens Rust Server returns no live count at this refresh, having last been seen 8 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 12:00 UTC is the busiest, at 0 players.
Server facts
How well does Stevens Rust Server perform?
Averaged over 48 hours: 231 server fps, never under 212. Buildings, deployables and all else in the world took the count as high as 94,202 entities. Memory peaked at 2,647 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Stevens Rust Server on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Stevens Rust Server. Steam updates your game for you, but the protocol must match to join.
How reliable is Stevens Rust Server, and is it up?
The latest sample has Stevens Rust Server offline, with a last sighting 8 hours ago. Count back 40 hours from its reported uptime to get the last restart. 23 of 24 hours up over the last 1 full day, or 96%. Its earliest recorded date in Rust Data is 27 October 2026.
In which location is Stevens Rust Server hosted?
For Stevens Rust Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 24.134.220.133:28015.
Settings and map
Which settings and rules does Stevens Rust Server run?
The name Stevens Rust Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has Stevens Rust Server loaded?
Size 4,000, seed 40714360: the procedural map on Stevens Rust Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Stevens Rust Server wipe?
The record for Stevens Rust Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 2 days 1 hours ago.
Lists and tags
Where does Stevens Rust Server appear among Rust Data lists and filters?
The Rust Data lists that Stevens Rust Server fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Stevens Rust Server?
The game's server browser reads these tags from Stevens Rust Server: gmrust (Game mode): Rust survival in its standard form; mp20 (Max players): Slot count: 20; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Stevens Rust Server?
The manual route: launch Rust, F1, then client.connect 24.134.220.133:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.