Rust Data

rustdata.spaceservers24.171.68.3:28017.ipynb

Run all rust-data · live

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Offline 24.171.68.3:28015 checked 10d ago

<SERVER_NAME>

Connect

srv = rust.server("24.171.68.3:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,330 # top 70%
last wipe 26d ago # no schedule published
next wipe 8d 15h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep7 Oct12 Oct18 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. # The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

inatkind
08d 15hThu 5 Nov, 19:00 UTCFW force wipe
136d 15hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 23:20 UTC FW26d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
24.171.68.3:28015
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 23:20 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average231/250
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average15/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average21/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average111/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average42/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average42/100

Quick answers

From the figures on this page.

Player counts

How does <SERVER_NAME> compare in the rankings?

Rank #15,330 on seven-day player hours for <SERVER_NAME>, within the top 70% of all ranked servers.

How full does <SERVER_NAME> run?

Offline now for <SERVER_NAME>, with the last sample 10 days 3 hours ago.

Server data

What is the Rust version on <SERVER_NAME>?

The build is Rust network protocol 2634 and build 167781 on Linux, run by <SERVER_NAME>. Joining needs the same protocol on your game; Steam handles the update.

How reliable is <SERVER_NAME>, and is it online now?

<SERVER_NAME> is offline at this refresh; the last response came 10 days 3 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.

Where does <SERVER_NAME> sit?

There is no region published for <SERVER_NAME>. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 24.171.68.3:28015.

Settings and map

Which settings and rules does <SERVER_NAME> run?

The name <SERVER_NAME> carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has <SERVER_NAME> loaded?

A procedural map runs on <SERVER_NAME>, generated by the game.

Wipes and dates

When does <SERVER_NAME> wipe, and on what schedule?

A single wipe each month, the force wipe, is all <SERVER_NAME> does. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. The world it runs now was generated 26 days 4 hours ago.

What is wipe day on <SERVER_NAME> like?

Across recent wipes the busiest point averaged 0 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain <SERVER_NAME>?

These Rust Data lists include <SERVER_NAME>: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on <SERVER_NAME> hold?

These tags are published by <SERVER_NAME> and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp0 (Max players): 0 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join <SERVER_NAME>?

In Rust, F1 opens the console: type client.connect 24.171.68.3:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp0
Max players 0 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 36,329 players 11,615 servers online