Offline 24.21.210.174:28015 checked 1d ago
CalIckOde
Connect
srv = rust.server("24.21.210.174:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 19:23 UTC10d ago | 2 | NaN | running | 2 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 24.21.210.174:28015
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 19:23 UTC
- hostname
- –
- first seen
- 4 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 526 on average | 297/300 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 290/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 24/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 278 on average | 21/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 275 on average | 39/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 247 on average | 118/200 |
Quick answers
From the figures on this page.
Population data
How does CalIckOde compare in the rankings?
Rank #5,759 on seven-day player hours for CalIckOde, within the top 26% of all ranked servers.
How many players does CalIckOde hold at once?
CalIckOde returns no live count at this refresh, having last been seen 33 hours ago. Over the last seven days it averaged 2 players and peaked at 2. Peak hour in the last 48 hours: 22:00 UTC, mean 2 players.
Server data
What Rust version does CalIckOde run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by CalIckOde. Steam updates your game for you, but the protocol must match to join.
How reliable is CalIckOde, and is it up?
Offline now for CalIckOde, last seen 33 hours ago. Over the last 7 full days the hours up number 16 of 168, 10%. Its earliest recorded date in Rust Data is 4 October 2026.
Which location does CalIckOde run from?
For CalIckOde, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 24.21.210.174:28015 is its address.
Settings and map
Which settings and rules does CalIckOde run?
You will not find a gather rate in the string CalIckOde. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. Anti-cheat status: VAC on.
What is the map on CalIckOde?
CalIckOde runs a procedural map, which the game generates.
Wipes and dates
When does CalIckOde wipe, and how often?
The record for CalIckOde holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 10 days 13 hours ago.
On CalIckOde, what happens on wipe day?
Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Where does CalIckOde appear among Rust Data lists and filters?
On Rust Data, CalIckOde appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on CalIckOde hold?
Read by the game's server browser, the tags CalIckOde publishes are: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
How can I connect to CalIckOde?
In Rust, F1 opens the console: type client.connect 24.21.210.174:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.