Online 24.216.36.70:28015 checked 12m ago
My Rust server | Powered by AMP
Connect
srv = rust.server("24.216.36.70:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 4 Oct, 04:35 UTC24d ago | 0 | NaN | running | 0 |
| 1 | Fri 25 Sep, 16:03 UTC32d ago | 1 | halved by day 2 | 8.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 6738
- map
- Procedural Map
- size
- 4500
- seed
- 6738
Server
srv.info()- address
- 24.216.36.70:28015
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Oct 2026, 04:35 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 673/725 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 433/475 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 40/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 54/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 234/250 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 130/175 |
Quick answers
From the figures on this page.
Player counts
What position does My Rust server | Powered by AMP take in the server rankings?
Rank #15,270 on seven-day player hours for My Rust server | Powered by AMP, within the top 69% of all ranked servers.
What population does My Rust server | Powered by AMP carry?
The sample now reads 0 players for My Rust server | Powered by AMP, out of 100 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server data
How smoothly does My Rust server | Powered by AMP run?
The 48-hour average is 133 server fps, with a low of 83. Buildings, deployables and all else in the world took the count as high as 111,765 entities. A high of 4,483 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does My Rust server | Powered by AMP run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by My Rust server | Powered by AMP. The protocol has to match before you can join, and Steam does the updating.
How reliable is My Rust server | Powered by AMP, and is it up?
The current sample puts My Rust server | Powered by AMP online. A restart about 5 days 17 hours ago is what its reported uptime implies. Uptime of 100% across the last 7 full days: 168 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.
Where does My Rust server | Powered by AMP sit?
No region is published by My Rust server | Powered by AMP. Rust Data does not look up where the machine stands; it shows where a server says it is. 24.216.36.70:28015 is its address.
Rules, settings, map
Which rules apply on My Rust server | Powered by AMP, and what settings?
You will not find a gather rate in the string My Rust server | Powered by AMP. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has My Rust server | Powered by AMP selected?
Size 4,500, seed 6738: the procedural map on My Rust server | Powered by AMP, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does My Rust server | Powered by AMP wipe?
A rhythm cannot be read from the wipes of My Rust server | Powered by AMP on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 24 days 8 hours ago.
What is wipe day on My Rust server | Powered by AMP like?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 2.
Lists and tags
Which lists on Rust Data hold My Rust server | Powered by AMP, and which filters?
These Rust Data lists include My Rust server | Powered by AMP: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on My Rust server | Powered by AMP?
These tags are published by My Rust server | Powered by AMP and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): The server lists 100 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into My Rust server | Powered by AMP?
Enter client.connect 24.216.36.70:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.