Rust Data

rustdata.spaceservers24.42.149.142:28016.ipynb

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Online 24.42.149.142:28015 checked 9m ago

WHYPrintRust

Connect

srv = rust.server("24.42.149.142:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/20 # 0% full
7-day average 0 # peak 2
rank #11,240 # top 51%
last wipe 26d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepFri 4 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 23:15 UTC FW26d ago 2 NaN running 0
1 Wed 30 Sep, 23:26 UTC27d ago 2 NaN 1 days 0
2 Fri 4 Sep, 23:28 UTC53d ago NaN NaN 26 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
24.42.149.142:28015
region
–
max players
20
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 23:15 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average217/250
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average16/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average21/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average118/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average40/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average42/100

Quick answers

From the figures on this page.

Population data

What position does WHYPrintRust take in the server rankings?

Rank #11,240 on seven-day player hours for WHYPrintRust, within the top 51% of all ranked servers.

How many players does WHYPrintRust hold at once?

The sample now reads 0 players for WHYPrintRust, out of 20 slots. Over the last seven days it averaged 0 players and peaked at 2.

About the server

What Rust version does WHYPrintRust run?

Rust network protocol 2635 and build 168909 on Linux is what WHYPrintRust runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is WHYPrintRust, and is it up?

WHYPrintRust reports itself online at the current refresh. 168 of 168 hours up over the last 7 full days, or 100%. The first row Rust Data holds for it is dated 13 September 2026.

In which location is WHYPrintRust hosted?

For WHYPrintRust, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 24.42.149.142:28015 is its address.

Rules, settings, map

Which rules apply on WHYPrintRust, and what settings?

You will not find a gather rate in the string WHYPrintRust. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC off.

Which map has WHYPrintRust loaded?

The game generates its map: procedural, on WHYPrintRust.

Wipe data

When does WHYPrintRust wipe, and on what schedule?

Irregular wipe times on WHYPrintRust leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 5 hours ago.

What is wipe day on WHYPrintRust like?

Recent wipes averaged 2 players at their peak. Peak population on the latest wipe came 0 hours in.

Lists and tags

Which lists on Rust Data hold WHYPrintRust, and which filters?

On Rust Data, WHYPrintRust appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on WHYPrintRust?

These tags are published by WHYPrintRust and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp20 (Max players): The server lists 20 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to WHYPrintRust?

Enter client.connect 24.42.149.142:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp20
Max players The server lists 20 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 34,648 players 11,603 servers online