Offline 31.111.112.247:28015 checked 34d ago
Zache Local Build Server
Connect
srv = rust.server("31.111.112.247:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 31.111.112.247:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 4 Sep 2026, 08:07 UTC
- hostname
- –
- first seen
- 23 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 116 on average | 185/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 127/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 53 on average | 33/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 1/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 36/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 25/100 |
Quick answers
From the figures on this page.
Population
What position does Zache Local Build Server take in the server rankings?
Over the last seven days Zache Local Build Server sits at #16,089 on player hours, in the top 71% of ranked servers.
How full does Zache Local Build Server run?
Zache Local Build Server returns no live count at this refresh, having last been seen 34 days 18 hours ago.
About the server
What Rust version does Zache Local Build Server run?
The build is Rust network protocol 2633 and build 164530 on Linux, run by Zache Local Build Server. The protocol has to match before you can join, and Steam does the updating.
Is Zache Local Build Server up, and what does its uptime show?
Zache Local Build Server is offline at this refresh; the last response came 34 days 18 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 23 September 2026.
Which location does Zache Local Build Server run from?
No region is published by Zache Local Build Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 31.111.112.247:28015 is its address.
Map and rules
Which rules apply on Zache Local Build Server, and what settings?
The name Zache Local Build Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Wipes and dates
When does Zache Local Build Server wipe, and on what schedule?
A rhythm cannot be read from the wipes of Zache Local Build Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 55 days 9 hours ago.
Tags and filters
Which Rust Data filters and lists contain Zache Local Build Server?
These Rust Data lists include Zache Local Build Server: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Zache Local Build Server?
Read by the game's server browser, the tags Zache Local Build Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): 4 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs164530 (Build): Recorded game build: 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Zache Local Build Server?
Enter client.connect 31.111.112.247:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.