Rust Data

rustdata.spaceservers31.129.78.22:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 31.129.78.22:28015 checked 14d ago

test trainning

Connect

srv = rust.server("31.129.78.22:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #13,077 # top 61%
last wipe 14d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
31.129.78.22:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
13 Oct 2026, 21:00 UTC
hostname
–
first seen
13 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average299/300
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average20/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average17/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average184/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average95/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average24/100

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does test trainning rank?

Over the last seven days test trainning sits at #13,077 on player hours, in the top 61% of ranked servers.

What population does test trainning carry?

The current row shows test trainning offline; the last response was 14 days 8 hours ago.

Server facts

What Rust version does test trainning run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by test trainning. The protocol has to match before you can join, and Steam does the updating.

How reliable is test trainning, and is it online now?

test trainning is offline at this refresh; the last response came 14 days 8 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 October 2026.

Where does test trainning sit?

No region is published by test trainning. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 31.129.78.22:28015 is its address.

Rules, settings, map

What rules and settings are recorded for test trainning?

No gather rate appears in the name: test trainning. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has test trainning selected?

A procedural map runs on test trainning, generated by the game.

Wipe schedule

When does test trainning wipe, and on what schedule?

Too few wipes are on record for test trainning to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 14 days 9 hours ago.

Lists and tags

Which lists on Rust Data hold test trainning, and which filters?

These Rust Data lists include test trainning: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on test trainning?

The game's server browser reads these tags from test trainning: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to test trainning?

In Rust, F1 opens the console: type client.connect 31.129.78.22:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players The server lists 1 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,278 players 11,624 servers online