Online 31.70.90.35:28015 checked 10m ago
DutchRust Staging Test Server
Connect
srv = rust.server("31.70.90.35:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 11:06 UTC10h ago | NaN | NaN | running | 0 |
| 1 | Tue 27 Oct, 18:40 UTC2d ago | 1 | NaN | 1.7 days | 0 |
| 2 | Tue 20 Oct, 13:29 UTC9d ago | 0 | NaN | 7.2 days | 0 |
| 3 | Thu 24 Sep, 18:26 UTC35d ago | 1 | halved by day 1 | 25.8 days | 0 |
| 4 | Wed 16 Sep, 15:12 UTC43d ago | 1 | halved by day 1 | 8.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 264510878
- map
- Procedural Map
- size
- 4500
- seed
- 264510878
Server
srv.info()- address
- 31.70.90.35:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 29 Oct 2026, 14:41 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 506 on average | 187/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 261/300 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 282 on average | 695/800 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 277 on average | 41/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 780/900 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 242 on average | 635/725 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does DutchRust Staging Test Server rank?
Over the last seven days DutchRust Staging Test Server sits at #13,493 on player hours, in the top 61% of ranked servers.
How full does DutchRust Staging Test Server run?
The sample now reads 0 players for DutchRust Staging Test Server, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 14:00 UTC, mean 0 players.
Server facts
What does performance look like on DutchRust Staging Test Server?
Server fps over the last 48 hours averages 60; the floor is 60. The entity count peaked at 115,000, covering buildings, deployables and the rest of the world. The memory field tops out at 2,014 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does DutchRust Staging Test Server run?
Version Rust network protocol 2636 and build 169697 on Linux is reported by DutchRust Staging Test Server. Steam updates your game for you, but the protocol must match to join.
Is DutchRust Staging Test Server up, and what does its uptime show?
Online is the state at the latest refresh for DutchRust Staging Test Server. Count back 1 hours from its reported uptime to get the last restart. Uptime of 98% across the last 7 full days: 165 hours of 168. Rust Data logged it first on 13 September 2026.
Where does DutchRust Staging Test Server sit?
There is no region published for DutchRust Staging Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 31.70.90.35:28015.
Map and rules
Which rules apply on DutchRust Staging Test Server, and what settings?
The name DutchRust Staging Test Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
Which map has DutchRust Staging Test Server loaded?
DutchRust Staging Test Server runs a procedural map of size 4,500 with seed 264510878, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does DutchRust Staging Test Server wipe, and on what schedule?
No next wipe can be predicted for DutchRust Staging Test Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 7 hours ago.
On DutchRust Staging Test Server, what happens on wipe day?
The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Lists and tags
Which Rust Data filters and lists contain DutchRust Staging Test Server?
On Rust Data, DutchRust Staging Test Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meanings do the tags on DutchRust Staging Test Server hold?
These tags are published by DutchRust Staging Test Server and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2636 (Protocol): Protocol 2636 is required; a different game version cannot connect; cs169697 (Build): The server runs build 169697; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
How can I connect to DutchRust Staging Test Server?
The manual route: launch Rust, F1, then client.connect 31.70.90.35:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://dutchrustserver.nl.
