Rust Data

rustdata.spaceservers31.70.90.35:28017.ipynb

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Online 31.70.90.35:28015 checked 10m ago

DutchRust Staging Test Server

Connect

srv = rust.server("31.70.90.35:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #13,493 # top 61%
last wipe 7h ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
00.250.50.75123:0008:0017:0002:0011:0020:00Wiped Thu 29 Oct, 14:41 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
02040608023:0008:0017:0002:0011:0020:00Wiped Thu 29 Oct, 14:41 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctTue 20 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 11:06 UTC10h ago NaN NaN running 0
1 Tue 27 Oct, 18:40 UTC2d ago 1 NaN 1.7 days 0
2 Tue 20 Oct, 13:29 UTC9d ago 0 NaN 7.2 days 0
3 Thu 24 Sep, 18:26 UTC35d ago 1 halved by day 1 25.8 days 0
4 Wed 16 Sep, 15:12 UTC43d ago 1 halved by day 1 8.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 264510878
Map of DutchRust Staging Test Server
map
Procedural Map
size
4500
seed
264510878
Open on RustMaps

Server

srv.info()
address
31.70.90.35:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
29 Oct 2026, 14:41 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average187/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average261/300
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average695/800
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average41/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average780/900
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average635/725

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does DutchRust Staging Test Server rank?

Over the last seven days DutchRust Staging Test Server sits at #13,493 on player hours, in the top 61% of ranked servers.

How full does DutchRust Staging Test Server run?

The sample now reads 0 players for DutchRust Staging Test Server, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 14:00 UTC, mean 0 players.

Server facts

What does performance look like on DutchRust Staging Test Server?

Server fps over the last 48 hours averages 60; the floor is 60. The entity count peaked at 115,000, covering buildings, deployables and the rest of the world. The memory field tops out at 2,014 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does DutchRust Staging Test Server run?

Version Rust network protocol 2636 and build 169697 on Linux is reported by DutchRust Staging Test Server. Steam updates your game for you, but the protocol must match to join.

Is DutchRust Staging Test Server up, and what does its uptime show?

Online is the state at the latest refresh for DutchRust Staging Test Server. Count back 1 hours from its reported uptime to get the last restart. Uptime of 98% across the last 7 full days: 165 hours of 168. Rust Data logged it first on 13 September 2026.

Where does DutchRust Staging Test Server sit?

There is no region published for DutchRust Staging Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 31.70.90.35:28015.

Map and rules

Which rules apply on DutchRust Staging Test Server, and what settings?

The name DutchRust Staging Test Server carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has DutchRust Staging Test Server loaded?

DutchRust Staging Test Server runs a procedural map of size 4,500 with seed 264510878, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does DutchRust Staging Test Server wipe, and on what schedule?

No next wipe can be predicted for DutchRust Staging Test Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 7 hours ago.

On DutchRust Staging Test Server, what happens on wipe day?

The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.

Lists and tags

Which Rust Data filters and lists contain DutchRust Staging Test Server?

On Rust Data, DutchRust Staging Test Server appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meanings do the tags on DutchRust Staging Test Server hold?

These tags are published by DutchRust Staging Test Server and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2636 (Protocol): Protocol 2636 is required; a different game version cannot connect; cs169697 (Build): The server runs build 169697; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to DutchRust Staging Test Server?

The manual route: launch Rust, F1, then client.connect 31.70.90.35:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. You will find its website at https://dutchrustserver.nl.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2636,gmvanilla,cs169697,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players 10 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2636
Protocol Protocol 2636 is required; a different game version cannot connect.
cs169697
Build The server runs build 169697.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 83,965 players 11,810 servers online