Offline 31.76.51.111:28015 checked 40d ago
Kavkaz Testing
Connect
srv = rust.server("31.76.51.111:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1200 · seed 12345
- map
- Procedural Map
- size
- 1200
- seed
- 12345
Server
srv.info()- address
- 31.76.51.111:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Sep 2026, 15:17 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485/525 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 270 on average | 138/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 255/300 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Kavkaz Testing rank?
Rank #15,478 on seven-day player hours for Kavkaz Testing, within the top 70% of all ranked servers.
How many players does Kavkaz Testing hold at once?
Kavkaz Testing returns no live count at this refresh, having last been seen 40 days 1 hours ago.
Server facts
What Rust version does Kavkaz Testing run?
Rust network protocol 2633 and build 163207 on Linux is what Kavkaz Testing runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Kavkaz Testing, and is it up?
Kavkaz Testing is offline at this refresh; the last response came 40 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Kavkaz Testing run from?
There is no region published for Kavkaz Testing. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 31.76.51.111:28015 is its address.
Map and rules
Which rules apply on Kavkaz Testing, and what settings?
The name Kavkaz Testing carries no gather rate. The group limit sits at the default of 8 players. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC is not running; Valve's anti-cheat is off.
What is the map on Kavkaz Testing?
Size 1,200, seed 12345: the procedural map on Kavkaz Testing, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does Kavkaz Testing wipe?
A rhythm cannot be read from the wipes of Kavkaz Testing on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 53 days 4 hours ago.
Tags, lists
Where does Kavkaz Testing appear among Rust Data lists and filters?
The Rust Data lists that Kavkaz Testing fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Kavkaz Testing hold?
The game's server browser reads these tags from Kavkaz Testing: gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into Kavkaz Testing?
In Rust, F1 opens the console: type client.connect 31.76.51.111:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.
