Offline 34.6.76.50:28015 checked 9d ago
C0deX Build&Base Creative
Connect
srv = rust.server("34.6.76.50:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · from its schedule tag
srv.wipe_schedule()
Next wipe Thursday 29 October, 18:04 UTC, in 1d 13h. # Its biweekly schedule tag · low confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 1d 13h | Thu 29 Oct, 18:04 UTC | wipe |
| 1 | 8d 14h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 2 | 15d 13h | Thu 12 Nov, 18:04 UTC | wipe |
| 3 | 29d 13h | Thu 26 Nov, 18:04 UTC | wipe |
| 4 | 36d 14h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 5 | 43d 13h | Thu 10 Dec, 18:04 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:04 UTC FW26d ago | 0 | NaN | running | 0 |
| 1 | Wed 30 Sep, 12:32 UTC27d ago | 3 | NaN | 1.2 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久 | EA · groups of 8+ · biweekly · 1 on average | 0/100 |
| 1 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 35/999 |
| 2 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 89 on average | 139/999 |
| 3 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 73/150 |
| 4 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 35 on average | 6/100 |
| 5 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 9/100 |
Quick answers
From the figures on this page.
Population
How does C0deX Build&Base Creative compare in the rankings?
Player hours over seven days put C0deX Build&Base Creative at #15,316, in the top 70% of the ranked set.
How full does C0deX Build&Base Creative run?
Offline now for C0deX Build&Base Creative, with the last sample 9 days 21 hours ago.
Server data
Which Rust version is C0deX Build&Base Creative on?
Version Rust network protocol 2634 and build 166494 on Linux is reported by C0deX Build&Base Creative. The protocol has to match before you can join, and Steam does the updating.
How reliable is C0deX Build&Base Creative, and is it online now?
Offline now for C0deX Build&Base Creative, last seen 9 days 21 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 23 September 2026.
In which location is C0deX Build&Base Creative hosted?
No region is published by C0deX Build&Base Creative. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 34.6.76.50:28015.
Map and rules
What rules and settings are recorded for C0deX Build&Base Creative?
The name C0deX Build&Base Creative carries no gather rate. Eight players per group: that is the game's default, and it applies here. build & creative is the game mode here, and no gathering, just sandbox building. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC, Valve's anti-cheat, is enabled.
What is the map on C0deX Build&Base Creative?
Size 6,000, seed 847281: the procedural map on C0deX Build&Base Creative, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Under map name you will find: Custom Map.
Wipe schedule
When does C0deX Build&Base Creative wipe, and how often?
The tag sets the prediction: C0deX Build&Base Creative has too few wipes on record to confirm its schedule. On Thursday 29 October at 18:04 UTC the next wipe is due. The world it runs now was generated 26 days 10 hours ago. A fortnightly wipe schedule is published in its tags.
On C0deX Build&Base Creative, what happens on wipe day?
The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does C0deX Build&Base Creative appear among Rust Data lists and filters?
The Rust Data lists that C0deX Build&Base Creative fits are: Modded Rust servers, Servers with build or creative tags and Rust creative servers, listed. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
How should you read the server tags on C0deX Build&Base Creative?
These tags are published by C0deX Build&Base Creative and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp40 (Max players): Slot count: 40; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^b (Biweekly): The cycle is fourteen days; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^c (Creative): Creative sandbox: gathering is off, building is open; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join C0deX Build&Base Creative?
In Rust, F1 opens the console: type client.connect 34.6.76.50:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.