Offline 35.148.233.39:28015 checked 1d ago
Staging Server
Connect
srv = rust.server("35.148.233.39:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 27 Oct, 20:54 UTC1d ago | NaN | NaN | running | 1 |
| 1 | Thu 15 Oct, 11:31 UTC13d ago | 1 | held half | 12.4 days | 0 |
| 2 | Wed 14 Oct, 19:01 UTC14d ago | 1 | NaN | 0.7 days | 0 |
| 3 | Mon 28 Sep, 22:26 UTC30d ago | 1 | held half | 15.9 days | 0 |
| 4 | Tue 22 Sep, 21:46 UTC36d ago | 0 | NaN | 6 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 35.148.233.39:28015
- region
- –
- max players
- 1
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 28 Oct 2026, 00:28 UTC
- hostname
- –
- first seen
- 22 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 555 on average | 160/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 95/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 15/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 286 on average | 17/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 15/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 250 on average | 17/200 |
Quick answers
From the figures on this page.
Population
What position does Staging Server take in the server rankings?
Over the last seven days Staging Server sits at #9,140 on player hours, in the top 41% of ranked servers.
How many players does Staging Server hold at once?
Staging Server returns no live count at this refresh, having last been seen 25 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 12:00 UTC is the busiest, at 1 players.
Server data
Which Rust version is Staging Server on?
The build is Rust network protocol 2635 and build 169448 on Windows, run by Staging Server. Joining needs the same protocol on your game; Steam handles the update.
Is Staging Server up, and what does its uptime show?
Staging Server is offline at this refresh; the last response came 25 hours ago. Over the last 7 full days the hours up number 19 of 168, 11%. Rust Data logged it first on 22 September 2026.
Which location does Staging Server run from?
For Staging Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 35.148.233.39:28015.
Rules, settings, map
Which rules apply on Staging Server, and what settings?
You will not find a gather rate in the string Staging Server. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
Which map has Staging Server selected?
A procedural map runs on Staging Server, generated by the game.
Wipes and dates
On what schedule does Staging Server wipe?
No next wipe can be predicted for Staging Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 26 hours ago.
On Staging Server, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 2 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Tags and filters
Which lists on Rust Data hold Staging Server, and which filters?
The Rust Data lists that Staging Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Staging Server?
These tags are published by Staging Server and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs169448 (Build): Recorded game build: 169448; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Staging Server?
The manual route: launch Rust, F1, then client.connect 35.148.233.39:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.