Rust Data

rustdata.spaceservers35.148.233.39:28017.ipynb

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Offline 35.148.233.39:28015 checked 1d ago

Staging Server

Connect

srv = rust.server("35.148.233.39:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak 1
rank #9,140 # top 41%
last wipe 1d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75112:0013:0014:0021:0000:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Sep28 Sep4 Oct17 Oct23 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap9.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctWed 14 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 20:54 UTC1d ago NaN NaN running 1
1 Thu 15 Oct, 11:31 UTC13d ago 1 held half 12.4 days 0
2 Wed 14 Oct, 19:01 UTC14d ago 1 NaN 0.7 days 0
3 Mon 28 Sep, 22:26 UTC30d ago 1 held half 15.9 days 0
4 Tue 22 Sep, 21:46 UTC36d ago 0 NaN 6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
35.148.233.39:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
28 Oct 2026, 00:28 UTC
hostname
–
first seen
22 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average160/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average95/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average17/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average17/200

Quick answers

From the figures on this page.

Population

What position does Staging Server take in the server rankings?

Over the last seven days Staging Server sits at #9,140 on player hours, in the top 41% of ranked servers.

How many players does Staging Server hold at once?

Staging Server returns no live count at this refresh, having last been seen 25 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 12:00 UTC is the busiest, at 1 players.

Server data

Which Rust version is Staging Server on?

The build is Rust network protocol 2635 and build 169448 on Windows, run by Staging Server. Joining needs the same protocol on your game; Steam handles the update.

Is Staging Server up, and what does its uptime show?

Staging Server is offline at this refresh; the last response came 25 hours ago. Over the last 7 full days the hours up number 19 of 168, 11%. Rust Data logged it first on 22 September 2026.

Which location does Staging Server run from?

For Staging Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 35.148.233.39:28015.

Rules, settings, map

Which rules apply on Staging Server, and what settings?

You will not find a gather rate in the string Staging Server. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Staging Server selected?

A procedural map runs on Staging Server, generated by the game.

Wipes and dates

On what schedule does Staging Server wipe?

No next wipe can be predicted for Staging Server, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 26 hours ago.

On Staging Server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 2 hours after it began. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Tags and filters

Which lists on Rust Data hold Staging Server, and which filters?

The Rust Data lists that Staging Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on Staging Server?

These tags are published by Staging Server and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs169448 (Build): Recorded game build: 169448; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Staging Server?

The manual route: launch Rust, F1, then client.connect 35.148.233.39:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs169448,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players The server lists 1 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs169448
Build Recorded game build: 169448.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,972 players 11,694 servers online