Offline 37.114.56.37:27031 checked 19d ago
Good Neighbors Bad Neighbors
Connect
srv = rust.server("37.114.56.37:27017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:09 UTC FW27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 37.114.56.37:27031
- region
- –
- max players
- 80
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:09 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 514 on average | 476/575 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 441/475 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 286 on average | 739/250 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 64/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 270 on average | 458/250 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 236 on average | 26/250 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Good Neighbors Bad Neighbors rank?
Player hours over seven days put Good Neighbors Bad Neighbors at #15,846, in the top 72% of the ranked set.
How many players does Good Neighbors Bad Neighbors hold at once?
Good Neighbors Bad Neighbors returns no live count at this refresh, having last been seen 19 days 1 hours ago.
About the server
Which Rust version is Good Neighbors Bad Neighbors on?
Version Rust network protocol 2634 and build 167398 on Linux is reported by Good Neighbors Bad Neighbors. Steam updates your game for you, but the protocol must match to join.
How reliable is Good Neighbors Bad Neighbors, and is it up?
Offline now for Good Neighbors Bad Neighbors, last seen 19 days 1 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Good Neighbors Bad Neighbors run from?
For Good Neighbors Bad Neighbors, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.114.56.37:27031.
Settings and map
Which rules apply on Good Neighbors Bad Neighbors, and what settings?
You will not find a gather rate in the string Good Neighbors Bad Neighbors. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has Good Neighbors Bad Neighbors loaded?
A procedural map runs on Good Neighbors Bad Neighbors, generated by the game.
Wipe data
When does Good Neighbors Bad Neighbors wipe, and how often?
The only wipe Good Neighbors Bad Neighbors takes is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. The world it runs now was generated 27 days 21 hours ago.
What is wipe day on Good Neighbors Bad Neighbors like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 0 hours after it began.
Lists and tags
Which Rust Data filters and lists contain Good Neighbors Bad Neighbors?
The Rust Data lists that Good Neighbors Bad Neighbors fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Good Neighbors Bad Neighbors?
Read by the game's server browser, the tags Good Neighbors Bad Neighbors publishes are: gmrust (Game mode): Survival play, standard Rust; mp80 (Max players): 80 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Good Neighbors Bad Neighbors?
The manual route: launch Rust, F1, then client.connect 37.114.56.37:27031. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.