Online 37.157.251.217:28015 checked 13m ago
German-Task-Force by Gamed!de
Connect
srv = rust.server("37.157.251.217:28014")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 08:24 UTC25d ago | 1 | NaN | running | 0 |
| 1 | Thu 1 Oct, 19:00 UTC FW26d ago | 1 | NaN | 1.6 days | 0 |
| 2 | Thu 1 Oct, 00:34 UTC27d ago | 0 | NaN | 0.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 2147483647
- map
- Procedural Map
- size
- 6000
- seed
- 2147483647
Server
srv.info()- address
- 37.157.251.217:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 08:24 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 543 on average | 678/725 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 432/475 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 308 on average | 39/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 308 on average | 58/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 268 on average | 222/250 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 266 on average | 119/175 |
Quick answers
From the figures on this page.
Player counts
How does German-Task-Force by Gamed!de compare in the rankings?
Rank #12,429 on seven-day player hours for German-Task-Force by Gamed!de, within the top 56% of all ranked servers.
What population does German-Task-Force by Gamed!de carry?
Current row: 0 players on German-Task-Force by Gamed!de, against 10 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What does performance look like on German-Task-Force by Gamed!de?
Server fps over the last 48 hours averages 30; the floor is 30. Buildings, deployables and all else in the world took the count as high as 204,473 entities. The memory field tops out at 4,801 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does German-Task-Force by Gamed!de run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by German-Task-Force by Gamed!de. The protocol has to match before you can join, and Steam does the updating.
Is German-Task-Force by Gamed!de up, and what does its uptime show?
German-Task-Force by Gamed!de reports itself online at the current refresh. Count back 4 days 7 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does German-Task-Force by Gamed!de sit?
For German-Task-Force by Gamed!de, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.157.251.217:28015.
Rules, settings, map
Which rules apply on German-Task-Force by Gamed!de, and what settings?
No gather rate appears in the name: German-Task-Force by Gamed!de. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
Which map has German-Task-Force by Gamed!de selected?
The game generates the map on German-Task-Force by Gamed!de: procedural, size 6,000, seed 2147483647. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
When does German-Task-Force by Gamed!de wipe, and how often?
No next wipe can be predicted for German-Task-Force by Gamed!de, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 25 days 4 hours ago, and that is the one in play.
On German-Task-Force by Gamed!de, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags, lists
Which Rust Data filters and lists contain German-Task-Force by Gamed!de?
On Rust Data, German-Task-Force by Gamed!de appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on German-Task-Force by Gamed!de?
These tags are published by German-Task-Force by Gamed!de and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into German-Task-Force by Gamed!de?
Enter client.connect 37.157.251.217:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.