Rust Data

rustdata.spaceservers37.187.132.91:28116.ipynb

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Offline 37.187.132.91:28115 checked 11d ago

[EU] SINMAS DEV SERVER

vanillamoddedcarbon

Connect

srv = rust.server("37.187.132.91:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/?
7-day average 0 # peak –
rank #15,280 # top 70%
last wipe 27d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct17 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 17:51 UTC FW27d ago 0 NaN running 0
1 Thu 1 Oct, 11:15 UTC28d ago 0 NaN 0.3 days 1
2 Mon 28 Sep, 08:21 UTC31d ago 8 NaN 3.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3400 · seed 1337
Map of [EU] SINMAS DEV SERVER
map
Custom Map
size
3400
seed
1337

Server

srv.info()
address
37.187.132.91:28115
region
–
max players
–
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 17:51 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
1404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average82/700
2RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average32/200
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average282/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average30/1000
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10EU · groups of 16+ · monthly · 73 on average105/1000

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does [EU] SINMAS DEV SERVER rank?

Rank #15,280 on seven-day player hours for [EU] SINMAS DEV SERVER, within the top 70% of all ranked servers.

What population does [EU] SINMAS DEV SERVER carry?

The current row shows [EU] SINMAS DEV SERVER offline; the last response was 11 days 17 hours ago.

Server data

Which Rust version is [EU] SINMAS DEV SERVER on?

The build is Rust network protocol 2634 and build 167781 on Linux, run by [EU] SINMAS DEV SERVER. Joining needs the same protocol on your game; Steam handles the update.

Is [EU] SINMAS DEV SERVER up, and what does its uptime show?

The latest sample has [EU] SINMAS DEV SERVER offline, with a last sighting 11 days 17 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 13 September 2026.

In which location is [EU] SINMAS DEV SERVER hosted?

No region tag is published by [EU] SINMAS DEV SERVER, though its name points to Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. 37.187.132.91:28115 is its address.

Rules, settings, map

Which rules apply on [EU] SINMAS DEV SERVER, and what settings?

You will not find a gather rate in the string [EU] SINMAS DEV SERVER. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Vanilla, by its own description: facepunch's stock game, with rates, kits and rules untouched. VAC is running: Valve's anti-cheat is on.

Which map has [EU] SINMAS DEV SERVER loaded?

Size 3,400, seed 1337: the procedural map on [EU] SINMAS DEV SERVER, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe schedule

When does [EU] SINMAS DEV SERVER wipe, and on what schedule?

Irregular wipe times on [EU] SINMAS DEV SERVER leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 27 days 20 hours ago.

What is wipe day on [EU] SINMAS DEV SERVER like?

Across recent wipes the busiest point averaged 3 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Where does [EU] SINMAS DEV SERVER appear among Rust Data lists and filters?

On Rust Data, [EU] SINMAS DEV SERVER appears in these lists: EU Rust servers and Modded Rust servers. Under these filters on the server list, it is listed: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on [EU] SINMAS DEV SERVER hold?

These tags are published by [EU] SINMAS DEV SERVER and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to [EU] SINMAS DEV SERVER?

In Rust, F1 opens the console: type client.connect 37.187.132.91:28115. Launch Rust on this page does the same by opening the game through Steam and connecting. https://sinmas.eu is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp0
Max players Slot count: 0.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,694 players 11,824 servers online