Rust Data

rustdata.spaceservers37.187.27.58:28020.ipynb

Run all rust-data · live

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Online 37.187.27.58:28019 checked 3h ago

[TEST] RustyBoomer Build Server

moddedoxide

Connect

srv = rust.server("37.187.27.58:28020")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #11,075 # top 50%
last wipe 10d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 09:34 UTC10d ago 4 NaN running 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 508605506
Map of [TEST] RustyBoomer Build Server
map
Procedural Map
size
4500
seed
508605506
Open on RustMaps

Server

srv.info()
address
37.187.27.58:28019
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 09:34 UTC
hostname
–
first seen
18 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average269/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average76/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average35/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average22/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average43/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average39/100

Quick answers

From the figures on this page.

Player counts

What position does [TEST] RustyBoomer Build Server take in the server rankings?

Rank #11,075 on seven-day player hours for [TEST] RustyBoomer Build Server, within the top 50% of all ranked servers.

How full does [TEST] RustyBoomer Build Server run?

The sample now reads 0 players for [TEST] RustyBoomer Build Server, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

What does performance look like on [TEST] RustyBoomer Build Server?

The 48-hour average is 240 server fps, with a low of 240. Entity numbers reached 23,717, and that includes buildings, deployables and the rest. A high of 2,223 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on [TEST] RustyBoomer Build Server?

The build is Rust network protocol 2635 and build 168909 on Linux, run by [TEST] RustyBoomer Build Server. The protocol has to match before you can join, and Steam does the updating.

How reliable is [TEST] RustyBoomer Build Server, and is it online now?

Online is the state at the latest refresh for [TEST] RustyBoomer Build Server. Count back 42 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 18 October 2026.

Where does [TEST] RustyBoomer Build Server sit?

For [TEST] RustyBoomer Build Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 37.187.27.58:28019.

Rules, settings, map

Which rules apply on [TEST] RustyBoomer Build Server, and what settings?

The name [TEST] RustyBoomer Build Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.

What is the map on [TEST] RustyBoomer Build Server?

The game generates the map on [TEST] RustyBoomer Build Server: procedural, size 4,500, seed 508605506. Size and seed fix the map, so RustMaps can show it, linked from this page.

Wipes and dates

When does [TEST] RustyBoomer Build Server wipe, and on what schedule?

The record for [TEST] RustyBoomer Build Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 10 days 10 hours ago.

What is wipe day on [TEST] RustyBoomer Build Server like?

Recent wipes averaged 4 players at their peak. Peak population on the latest wipe came 31 hours in.

Tags, lists

Which lists on Rust Data hold [TEST] RustyBoomer Build Server, and which filters?

The Rust Data lists that [TEST] RustyBoomer Build Server fits are: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on [TEST] RustyBoomer Build Server?

Read by the game's server browser, the tags [TEST] RustyBoomer Build Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into [TEST] RustyBoomer Build Server?

Enter client.connect 37.187.27.58:28019 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://rustyboomer.com is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online