Online 37.187.27.58:28019 checked 3h ago
[TEST] RustyBoomer Build Server
Connect
srv = rust.server("37.187.27.58:28020")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 31 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 09:34 UTC10d ago | 4 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 508605506
- map
- Procedural Map
- size
- 4500
- seed
- 508605506
Server
srv.info()- address
- 37.187.27.58:28019
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 09:34 UTC
- hostname
- –
- first seen
- 18 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 269/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 76/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 52 on average | 35/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 37 on average | 22/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 24 on average | 43/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 39/100 |
Quick answers
From the figures on this page.
Player counts
What position does [TEST] RustyBoomer Build Server take in the server rankings?
Rank #11,075 on seven-day player hours for [TEST] RustyBoomer Build Server, within the top 50% of all ranked servers.
How full does [TEST] RustyBoomer Build Server run?
The sample now reads 0 players for [TEST] RustyBoomer Build Server, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
What does performance look like on [TEST] RustyBoomer Build Server?
The 48-hour average is 240 server fps, with a low of 240. Entity numbers reached 23,717, and that includes buildings, deployables and the rest. A high of 2,223 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What is the Rust version on [TEST] RustyBoomer Build Server?
The build is Rust network protocol 2635 and build 168909 on Linux, run by [TEST] RustyBoomer Build Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is [TEST] RustyBoomer Build Server, and is it online now?
Online is the state at the latest refresh for [TEST] RustyBoomer Build Server. Count back 42 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 18 October 2026.
Where does [TEST] RustyBoomer Build Server sit?
For [TEST] RustyBoomer Build Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 37.187.27.58:28019.
Rules, settings, map
Which rules apply on [TEST] RustyBoomer Build Server, and what settings?
The name [TEST] RustyBoomer Build Server carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
What is the map on [TEST] RustyBoomer Build Server?
The game generates the map on [TEST] RustyBoomer Build Server: procedural, size 4,500, seed 508605506. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does [TEST] RustyBoomer Build Server wipe, and on what schedule?
The record for [TEST] RustyBoomer Build Server holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 10 days 10 hours ago.
What is wipe day on [TEST] RustyBoomer Build Server like?
Recent wipes averaged 4 players at their peak. Peak population on the latest wipe came 31 hours in.
Tags, lists
Which lists on Rust Data hold [TEST] RustyBoomer Build Server, and which filters?
The Rust Data lists that [TEST] RustyBoomer Build Server fits are: Modded Rust servers and Servers with build or creative tags. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on [TEST] RustyBoomer Build Server?
Read by the game's server browser, the tags [TEST] RustyBoomer Build Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into [TEST] RustyBoomer Build Server?
Enter client.connect 37.187.27.58:28019 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://rustyboomer.com is the website recorded for it.
