Online EU 37.187.28.4:28023 checked 9m ago
Testing server
Connect
srv = rust.server("37.187.28.4:28024")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers, top 89% in EU, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Next wipe Sunday 1 November, 02:15 UTC, in 4d 3h. # Weekly: 7 days after its last wipe
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 1234
- map
- Procedural Map
- size
- 1000
- seed
- 1234
Server
srv.info()- address
- 37.187.28.4:28023
- region
- EU
- max players
- 9
- group limit
- quad
- wipe schedule
- weekly
- last wipe
- 4 Oct 2026, 02:15 UTC
- hostname
- rust.slimi.lt
- first seen
- 4 Oct 2026
Operator · slimi.lt
rust.servers(operator="slimi.lt").sort_values("players")
| server | players |
|---|
The only server publishing a slimi.lt hostname.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | EU | Borderline | Vanilla+ | Solo/Duo/Trio/Quadro | Fridays | EU · quad · weekly · 2 on average | 3/200 |
| 1 | ⦿ ICEFUSE Vanilla (Solo/Duo/Trio/Quad) JUST WIPED | EU · quad · weekly · 1 on average | 0/200 |
| 2 | [HUN] LOSTPARADISE.HU | Vanilla | Solo/Duo/Trio/Quad | EU · quad · weekly · 12 on average | 3/200 |
| 3 | RustForNoobs.com | Solo Duo Trio Quad | Weekly | EU | EU · quad · weekly · 3 on average | 2/150 |
| 4 | WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED | EU · quad · weekly · 1 on average | 3/100 |
| 5 | WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED | EU · quad · 2x · weekly · 205 on average | 476/525 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Testing server rank?
Player hours over the last seven days: #15,404 for Testing server, #2,589 in Europe, within the top 69% of the ranked set. The quad group places it at #625.
What population does Testing server carry?
Testing server reports 0 players at this refresh, with 9 slots configured. Over the last seven days it averaged 0 players.
Server facts
How well does Testing server perform?
Server fps over the last 48 hours averages 30; the floor is 28. Entity numbers reached 3,024, and that includes buildings, deployables and the rest. Memory peaked at 1,073 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Testing server on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Testing server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Testing server, and is it up?
Online is the state at the latest refresh for Testing server. The uptime it reports puts the last restart about 2 days 1 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 4 October 2026.
Which location does Testing server run from?
In Europe, Testing server lists itself, using the EU tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 37.187.28.4:28023 is its address.
Settings and map
Which settings and rules does Testing server run?
You will not find a gather rate in the string Testing server. quad sets the cap: 4 players per group. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has Testing server loaded?
The game generates the map on Testing server: procedural, size 1,000, seed 1234. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
When does Testing server wipe, and how often?
Expect an estimate: Testing server's next wipe is projected from weekly: 7 days after its last wipe. Sunday 1 November at 02:15 UTC is when the next wipe is due. This world was created 23 days 20 hours ago. A weekly wipe schedule is published in its tags.
Tags and filters
Which Rust Data filters and lists contain Testing server?
On Rust Data, Testing server appears in these lists: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.
Who is behind Testing server?
No other server we track uses the slimi.lt hostname that Testing server publishes.
How should you read the server tags on Testing server?
The game's server browser reads these tags from Testing server: gmrust (Game mode): Rust survival in its standard form; mp9 (Max players): 9 slots in total; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Testing server?
Enter client.connect 37.187.28.4:28023 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://basemates.net.