Rust Data

rustdata.spaceservers37.187.28.4:28024.ipynb

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Online EU 37.187.28.4:28023 checked 9m ago

Testing server

quad weekly wipes moddedcarbon

Connect

srv = rust.server("37.187.28.4:28024")
print(srv.connect_command)

Right now

srv.summary()
players now 0/9 # 0% full
7-day average 0 # peak –
rank #15,404 # top 69% · #2589 in EU
last wipe 23d ago # weekly schedule
next wipe 4d 3h # Sun 1 Nov, 02:15 UTC

Players

srv.players.plot(range="48h")
AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct13 Oct18 Oct22 Oct27 Oct

Top 69% of all ranked servers, top 89% in EU, and #625 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Next wipe Sunday 1 November, 02:15 UTC, in 4d 3h. # Weekly: 7 days after its last wipe

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

1000 · seed 1234
Map of Testing server
map
Procedural Map
size
1000
seed
1234
Open on RustMaps

Server

srv.info()
address
37.187.28.4:28023
region
EU
max players
9
group limit
quad
wipe schedule
weekly
last wipe
4 Oct 2026, 02:15 UTC
hostname
rust.slimi.lt
first seen
4 Oct 2026

Operator · slimi.lt

rust.servers(operator="slimi.lt").sort_values("players")
serverplayers

The only server publishing a slimi.lt hostname.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0EU | Borderline | Vanilla+ | Solo/Duo/Trio/Quadro | FridaysEU · quad · weekly · 2 on average3/200
1⦿ ICEFUSE Vanilla (Solo/Duo/Trio/Quad) JUST WIPEDEU · quad · weekly · 1 on average0/200
2[HUN] LOSTPARADISE.HU | Vanilla | Solo/Duo/Trio/QuadEU · quad · weekly · 12 on average3/200
3RustForNoobs.com | Solo Duo Trio Quad | Weekly | EUEU · quad · weekly · 3 on average2/150
4WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDEU · quad · weekly · 1 on average3/100
5WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPEDEU · quad · 2x · weekly · 205 on average476/525

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Testing server rank?

Player hours over the last seven days: #15,404 for Testing server, #2,589 in Europe, within the top 69% of the ranked set. The quad group places it at #625.

What population does Testing server carry?

Testing server reports 0 players at this refresh, with 9 slots configured. Over the last seven days it averaged 0 players.

Server facts

How well does Testing server perform?

Server fps over the last 48 hours averages 30; the floor is 28. Entity numbers reached 3,024, and that includes buildings, deployables and the rest. Memory peaked at 1,073 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Testing server on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Testing server. The protocol has to match before you can join, and Steam does the updating.

How reliable is Testing server, and is it up?

Online is the state at the latest refresh for Testing server. The uptime it reports puts the last restart about 2 days 1 hours ago. Uptime of 100% across the last 7 full days: 168 hours of 168. The first row Rust Data holds for it is dated 4 October 2026.

Which location does Testing server run from?

In Europe, Testing server lists itself, using the EU tag. Rust Data does not look up where the machine stands; it shows where a server says it is. 37.187.28.4:28023 is its address.

Settings and map

Which settings and rules does Testing server run?

You will not find a gather rate in the string Testing server. quad sets the cap: 4 players per group. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Testing server loaded?

The game generates the map on Testing server: procedural, size 1,000, seed 1234. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

When does Testing server wipe, and how often?

Expect an estimate: Testing server's next wipe is projected from weekly: 7 days after its last wipe. Sunday 1 November at 02:15 UTC is when the next wipe is due. This world was created 23 days 20 hours ago. A weekly wipe schedule is published in its tags.

Tags and filters

Which Rust Data filters and lists contain Testing server?

On Rust Data, Testing server appears in these lists: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly.

Who is behind Testing server?

No other server we track uses the slimi.lt hostname that Testing server publishes.

How should you read the server tags on Testing server?

The game's server browser reads these tags from Testing server: gmrust (Game mode): Rust survival in its standard form; mp9 (Max players): 9 slots in total; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way into Testing server?

Enter client.connect 37.187.28.4:28023 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://basemates.net.

Server tags · what each one means

srv.tags.decode()

Published as mp9,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts4

Game

gmrust
Game mode Rust survival in its standard form.
mp9
Max players 9 slots in total.
ts4
Group limit No team may exceed 4.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 63,914 players 11,774 servers online