Rust Data

rustdata.spaceservers37.212.2.137:28017.ipynb

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Offline 37.212.2.137:28015 checked 24d ago

GFTS#1

Connect

srv = rust.server("37.212.2.137:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/3 # 33% full
7-day average 0 # peak –
rank #13,813 # top 61%
last wipe 24d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
37.212.2.137:28015
region
–
max players
3
group limit
8, the default
wipe schedule
–
last wipe
4 Oct 2026, 15:43 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average436/475
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average384/375
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average48/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average32/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average52/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average143/200

Quick answers

From the figures on this page.

Player counts

What position does GFTS#1 take in the server rankings?

Player hours over seven days put GFTS#1 at #13,813, in the top 61% of the ranked set.

How many players does GFTS#1 hold at once?

Offline now for GFTS#1, with the last sample 24 days 19 hours ago.

Server facts

Which Rust version is GFTS#1 on?

Rust network protocol 2634 and build 166652 on Windows is what GFTS#1 runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is GFTS#1, and is it up?

GFTS#1 is offline at this refresh; the last response came 24 days 19 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 4 October 2026.

In which location is GFTS#1 hosted?

There is no region published for GFTS#1. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 37.212.2.137:28015 is its address.

Map and rules

Which settings and rules does GFTS#1 run?

You will not find a gather rate in the string GFTS#1. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

Which map has GFTS#1 loaded?

The game generates its map: procedural, on GFTS#1.

Wipes and dates

When does GFTS#1 wipe, and how often?

Too few wipes are on record for GFTS#1 to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 24 days 19 hours ago.

Lists and tags

Where does GFTS#1 appear among Rust Data lists and filters?

The Rust Data lists that GFTS#1 fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on GFTS#1 hold?

These tags are published by GFTS#1 and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp3 (Max players): 3 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): The server runs build 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to GFTS#1?

In Rust, F1 opens the console: type client.connect 37.212.2.137:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp3,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp3
Max players 3 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build The server runs build 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 62,312 players 11,738 servers online