Offline 37.22.117.188:28015 checked 14d ago
Local Rust Dev
Connect
srv = rust.server("37.22.117.188:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 37.22.117.188:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 06:02 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 542 on average | 147/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 125/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 291 on average | 14/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 283 on average | 17/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 13/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 249 on average | 41/200 |
Quick answers
From the figures on this page.
Population
What position does Local Rust Dev take in the server rankings?
Rank #15,208 on seven-day player hours for Local Rust Dev, within the top 71% of all ranked servers.
What population does Local Rust Dev carry?
Local Rust Dev returns no live count at this refresh, having last been seen 14 days 22 hours ago.
About the server
What Rust version does Local Rust Dev run?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Local Rust Dev. Steam updates your game for you, but the protocol must match to join.
Is Local Rust Dev up, and what does its uptime show?
The latest sample has Local Rust Dev offline, with a last sighting 14 days 22 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 14 October 2026.
In which location is Local Rust Dev hosted?
There is no region published for Local Rust Dev. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 37.22.117.188:28015.
Settings and map
Which settings and rules does Local Rust Dev run?
No gather rate appears in the name: Local Rust Dev. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.
Which map has Local Rust Dev selected?
The game generates its map: procedural, on Local Rust Dev.
Wipe data
When does Local Rust Dev wipe, and how often?
Too few wipes are on record for Local Rust Dev to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 14 days 22 hours ago.
Lists and tags
Which lists on Rust Data hold Local Rust Dev, and which filters?
The Rust Data lists that Local Rust Dev fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on Local Rust Dev hold?
The game's server browser reads these tags from Local Rust Dev: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way to join Local Rust Dev?
Enter client.connect 37.22.117.188:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.