Rust Data

rustdata.spaceservers37.22.76.136:28017.ipynb

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Offline 37.22.76.136:28015 checked 12d ago

Local Rust Dev

Connect

srv = rust.server("37.22.76.136:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,154 # top 70%
last wipe 13d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
37.22.76.136:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
14 Oct 2026, 06:02 UTC
hostname
–
first seen
15 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average500/625
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average30/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average50/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average257/325
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average98/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average110/150

Quick answers

From the figures on this page.

Player counts

What position does Local Rust Dev take in the server rankings?

Over the last seven days Local Rust Dev sits at #15,154 on player hours, in the top 70% of ranked servers.

How full does Local Rust Dev run?

Offline now for Local Rust Dev, with the last sample 12 days 17 hours ago.

Server data

What Rust version does Local Rust Dev run?

The build is Rust network protocol 2634 and build 167781 on Windows, run by Local Rust Dev. Steam updates your game for you, but the protocol must match to join.

Is Local Rust Dev up, and what does its uptime show?

Offline now for Local Rust Dev, last seen 12 days 17 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 15 October 2026.

In which location is Local Rust Dev hosted?

There is no region published for Local Rust Dev. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.22.76.136:28015.

Rules, settings, map

What rules and settings are recorded for Local Rust Dev?

You will not find a gather rate in the string Local Rust Dev. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

What is the map on Local Rust Dev?

The game generates its map: procedural, on Local Rust Dev.

Wipes and dates

On what schedule does Local Rust Dev wipe?

A rhythm cannot be read from the wipes of Local Rust Dev on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 13 days 17 hours ago.

Tags, lists

Which lists on Rust Data hold Local Rust Dev, and which filters?

The Rust Data lists that Local Rust Dev fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on Local Rust Dev?

Read by the game's server browser, the tags Local Rust Dev publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): Build number: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into Local Rust Dev?

In Rust, F1 opens the console: type client.connect 37.22.76.136:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167781
Build Build number: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 58,384 players 11,747 servers online