Online EU 37.221.93.134:29015 checked 11m ago
RedLava.World | Rust
Connect
srv = rust.server("37.221.93.134:29017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 10:42 UTC6d ago | 1 | NaN | running | 0 |
| 1 | Tue 20 Oct, 22:26 UTC8d ago | 0 | NaN | 1.5 days | 0 |
| 2 | Thu 8 Oct, 05:48 UTC20d ago | 1 | halved by day 1 | 12.7 days | 0 |
| 3 | Mon 5 Oct, 00:35 UTC24d ago | 1 | halved by day 1 | 3.2 days | 0 |
| 4 | Sun 4 Oct, 12:42 UTC24d ago | 1 | NaN | 0.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 560 on average | 238/275 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 159/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 292 on average | 27/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 291 on average | 16/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 274 on average | 32/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 251 on average | 45/200 |
Quick answers
From the figures on this page.
Player counts
What position does RedLava.World | Rust take in the server rankings?
Ranked #9,181 on seven-day player hours, RedLava.World | Rust is #2,196 in Europe and in the top 41% of all ranked servers.
What population does RedLava.World | Rust carry?
Current row: 0 players on RedLava.World | Rust, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 07:00 UTC, mean 1 players.
Server data
What does performance look like on RedLava.World | Rust?
Server fps over the last 48 hours averages 38; the floor is 19. Buildings, deployables and all else in the world took the count as high as 109,657 entities. A high of 2,645 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is RedLava.World | Rust on?
Rust network protocol 2635 and build 168909 on Linux is what RedLava.World | Rust runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RedLava.World | Rust, and is it online now?
RedLava.World | Rust reports itself online at the current refresh. A restart about 3 hours ago is what its reported uptime implies. 144 of 168 hours up over the last 7 full days, or 86%. Its earliest recorded date in Rust Data is 4 October 2026.
Which location does RedLava.World | Rust run from?
In Europe, RedLava.World | Rust lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 37.221.93.134:29015.
Rules, settings, map
What rules and settings are recorded for RedLava.World | Rust?
The name RedLava.World | Rust carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.
Which map has RedLava.World | Rust selected?
RedLava.World | Rust runs a procedural map of size 4,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.
Wipe data
When does RedLava.World | Rust wipe, and how often?
Irregular wipe times on RedLava.World | Rust leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 13 hours ago, and that is the one in play.
On RedLava.World | Rust, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 20 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 1.
Lists and tags
Which Rust Data filters and lists contain RedLava.World | Rust?
The Rust Data lists that RedLava.World | Rust fits are: EU Rust servers, Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on RedLava.World | Rust hold?
These tags are published by RedLava.World | Rust and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into RedLava.World | Rust?
Enter client.connect 37.221.93.134:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://rust.redlava.world/rust.