Rust Data

rustdata.spaceservers37.221.93.134:29017.ipynb

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Online EU 37.221.93.134:29015 checked 11m ago

RedLava.World | Rust

vanilla

Connect

srv = rust.server("37.221.93.134:29017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #9,181 # top 41% · #2196 in EU
last wipe 6d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75101:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 41% of all ranked servers, top 75% in EU. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 22 Oct, 10:42 UTC6d ago 1 NaN running 0
1 Tue 20 Oct, 22:26 UTC8d ago 0 NaN 1.5 days 0
2 Thu 8 Oct, 05:48 UTC20d ago 1 halved by day 1 12.7 days 0
3 Mon 5 Oct, 00:35 UTC24d ago 1 halved by day 1 3.2 days 0
4 Sun 4 Oct, 12:42 UTC24d ago 1 NaN 0.5 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 1337
Map of RedLava.World | Rust
map
Custom Map
size
4000
seed
1337

Server

srv.info()
address
37.221.93.134:29015
region
EU
max players
50
group limit
8, the default
wipe schedule
–
last wipe
22 Oct 2026, 10:42 UTC
hostname
–
first seen
4 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average238/275
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average159/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average27/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average16/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average32/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average45/200

Quick answers

From the figures on this page.

Player counts

What position does RedLava.World | Rust take in the server rankings?

Ranked #9,181 on seven-day player hours, RedLava.World | Rust is #2,196 in Europe and in the top 41% of all ranked servers.

What population does RedLava.World | Rust carry?

Current row: 0 players on RedLava.World | Rust, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 07:00 UTC, mean 1 players.

Server data

What does performance look like on RedLava.World | Rust?

Server fps over the last 48 hours averages 38; the floor is 19. Buildings, deployables and all else in the world took the count as high as 109,657 entities. A high of 2,645 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

Which Rust version is RedLava.World | Rust on?

Rust network protocol 2635 and build 168909 on Linux is what RedLava.World | Rust runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RedLava.World | Rust, and is it online now?

RedLava.World | Rust reports itself online at the current refresh. A restart about 3 hours ago is what its reported uptime implies. 144 of 168 hours up over the last 7 full days, or 86%. Its earliest recorded date in Rust Data is 4 October 2026.

Which location does RedLava.World | Rust run from?

In Europe, RedLava.World | Rust lists itself, using the EU tag. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 37.221.93.134:29015.

Rules, settings, map

What rules and settings are recorded for RedLava.World | Rust?

The name RedLava.World | Rust carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC, Valve's anti-cheat, is enabled.

Which map has RedLava.World | Rust selected?

RedLava.World | Rust runs a procedural map of size 4,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipe data

When does RedLava.World | Rust wipe, and how often?

Irregular wipe times on RedLava.World | Rust leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 13 hours ago, and that is the one in play.

On RedLava.World | Rust, what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 20 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 1.

Lists and tags

Which Rust Data filters and lists contain RedLava.World | Rust?

The Rust Data lists that RedLava.World | Rust fits are: EU Rust servers, Rust community servers, unfiltered and Vanilla Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on RedLava.World | Rust hold?

These tags are published by RedLava.World | Rust and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; EU (Europe): In the server browser it sits under Europe. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into RedLava.World | Rust?

Enter client.connect 37.221.93.134:29015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://rust.redlava.world/rust.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,^v,EU,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Difficulty

^v
Vanilla No changed rates, kits or rules: the game as Facepunch ships it.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,298 players 11,701 servers online