Online EU 37.230.137.6:20520 checked 8m ago
A Rust Server
Connect
srv = rust.server("37.230.137.6:20521")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 58% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 29 Oct, 22:16 UTC6h ago | NaN | NaN | running | 0 |
| 1 | Sat 10 Oct, 20:56 UTC19d ago | 1 | halved by day 1 | 19.1 days | 0 |
| 2 | Thu 1 Oct, 18:44 UTC FW28d ago | 1 | halved by day 2 | 9.1 days | 0 |
| 3 | Mon 14 Sep, 23:09 UTC45d ago | 1 | halved by day 3 | 16.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 123322
- map
- Procedural Map
- size
- 3500
- seed
- 123322
Server
srv.info()- address
- 37.230.137.6:20520
- region
- EU
- max players
- 50
- group limit
- 999 max
- wipe schedule
- –
- last wipe
- 29 Oct 2026, 22:16 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 1 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 123 on average | 0/225 |
| 2 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 97 on average | 12/700 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 94 on average | 31/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 45/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 85 on average | 1/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does A Rust Server rank?
Ranked #12,937 on seven-day player hours, A Rust Server is #2,395 in Europe and in the top 58% of all ranked servers.
How full does A Rust Server run?
Current row: 0 players on A Rust Server, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 22:00 UTC, averaging 1 players.
Server facts
What does performance look like on A Rust Server?
The 48-hour average is 226 server fps, with a low of 128. Buildings, deployables and all else in the world took the count as high as 64,241 entities. The memory field tops out at 2,578 MB. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is A Rust Server on?
Version Rust network protocol 2635 and build 168909 on Linux is reported by A Rust Server. Steam updates your game for you, but the protocol must match to join.
How reliable is A Rust Server, and is it online now?
The current sample puts A Rust Server online. A restart about 4 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 167 of 168, 99%. The first row Rust Data holds for it is dated 13 September 2026.
Where does A Rust Server sit?
The EU tag is what A Rust Server uses to list itself in Europe. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 37.230.137.6:20520.
Map and rules
What rules and settings are recorded for A Rust Server?
No gather rate appears in the name: A Rust Server. Group size tops out at 999 players. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has A Rust Server selected?
The game generates the map on A Rust Server: procedural, size 3,500, seed 123322. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does A Rust Server wipe, and on what schedule?
Irregular wipe times on A Rust Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 6 hours ago.
What is wipe day on A Rust Server like?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 2.
Tags and filters
Which Rust Data filters and lists contain A Rust Server?
On Rust Data, A Rust Server appears in these lists: EU Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on A Rust Server?
These tags are published by A Rust Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts999 (Group limit): No team may exceed 999; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; EU (Europe): Europe is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join A Rust Server?
Enter client.connect 37.230.137.6:20520 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://hosting.alkad.org/.
