Rust Data

rustdata.spaceservers37.29.41.16:28016.ipynb

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Offline 37.29.41.16:28015 checked 8d ago

nameserver

Connect

srv = rust.server("37.29.41.16:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/15 # 0% full
7-day average 0 # peak –
rank #15,345 # top 70%
last wipe 11d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep3 Oct8 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 07:13 UTC11d ago NaN NaN running 3
1 Fri 2 Oct, 06:22 UTC25d ago 3 NaN 14 days 3
2 Fri 25 Sep, 23:23 UTC32d ago 3 held half 6.3 days 3

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
37.29.41.16:28015
region
–
max players
15
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 07:13 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 533 on average250/275
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 325 on average19/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 323 on average20/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average162/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average61/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average31/100

Quick answers

From the figures on this page.

Population

How does nameserver compare in the rankings?

Rank #15,345 on seven-day player hours for nameserver, within the top 70% of all ranked servers.

How full does nameserver run?

The current row shows nameserver offline; the last response was 8 days ago.

About the server

What Rust version does nameserver run?

Version Rust network protocol 2634 and build 167781 on Windows is reported by nameserver. Steam updates your game for you, but the protocol must match to join.

Is nameserver up, and what does its uptime show?

Offline now for nameserver, last seen 8 days ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 24 September 2026.

Where does nameserver sit?

There is no region published for nameserver. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 37.29.41.16:28015.

Rules, settings, map

Which settings and rules does nameserver run?

You will not find a gather rate in the string nameserver. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC off.

Which map has nameserver loaded?

The game generates its map: procedural, on nameserver.

Wipes and dates

When does nameserver wipe, and how often?

Irregular wipe times on nameserver leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 11 days 22 hours ago.

On nameserver, what happens on wipe day?

The average peak over recent wipes is 3 players. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Lists and tags

Which lists on Rust Data hold nameserver, and which filters?

The Rust Data lists that nameserver fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on nameserver?

The game's server browser reads these tags from nameserver: gmrust (Game mode): Rust survival in its standard form; mp15 (Max players): Slot count: 15; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to nameserver?

The manual route: launch Rust, F1, then client.connect 37.29.41.16:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp15
Max players Slot count: 15.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,825 players 11,594 servers online