Offline 37.65.175.124:28015 checked 39d ago
RustFightScenario dev
Connect
srv = rust.server("37.65.175.124:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 37.65.175.124:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 5 Sep 2026, 01:40 UTC
- hostname
- –
- first seen
- 19 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 553 on average | 324/375 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 319 on average | 217/250 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 294 on average | 35/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 293 on average | 31/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 273 on average | 57/100 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 252 on average | 73/200 |
Quick answers
From the figures on this page.
Population data
What position does RustFightScenario dev take in the server rankings?
Player hours over seven days put RustFightScenario dev at #15,412, in the top – of the ranked set.
How many players does RustFightScenario dev hold at once?
The current row shows RustFightScenario dev offline; the last response was 39 days 10 hours ago.
About the server
Which Rust version is RustFightScenario dev on?
Rust network protocol 2633 and build 163207 on Windows is what RustFightScenario dev runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RustFightScenario dev, and is it online now?
RustFightScenario dev is offline at this refresh; the last response came 39 days 10 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 19 September 2026.
Which location does RustFightScenario dev run from?
There is no region published for RustFightScenario dev. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 37.65.175.124:28015.
Rules, settings, map
Which settings and rules does RustFightScenario dev run?
The name RustFightScenario dev carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.
What is the map on RustFightScenario dev?
RustFightScenario dev runs a procedural map, which the game generates.
Wipes and dates
When does RustFightScenario dev wipe, and how often?
A rhythm cannot be read from the wipes of RustFightScenario dev on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 53 days 21 hours ago.
Lists and tags
Where does RustFightScenario dev appear among Rust Data lists and filters?
The Rust Data lists that RustFightScenario dev fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on RustFightScenario dev hold?
Read by the game's server browser, the tags RustFightScenario dev publishes are: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs163207 (Build): Recorded game build: 163207; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way to join RustFightScenario dev?
In Rust, F1 opens the console: type client.connect 37.65.175.124:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.