Rust Data

rustdata.spaceservers4.182.220.38:27034.ipynb

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Online 4.182.220.38:27034 checked 7m ago

Rusty Moose |EU Biweekly|

Connect

srv = rust.server("4.182.220.38:27034")
print(srv.connect_command)

Right now

srv.summary()
players now 68/100 # 68% full
7-day average 55 # peak 70
rank #503 # top 2%
last wipe 11h ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeakWipe
02040608005:0014:0023:0008:0017:0003:00Wiped Wed 28 Oct, 17:07 UTCWIPE

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
Server fpsWipe
05010015020005:0014:0023:0008:0017:0003:00Wiped Wed 28 Oct, 17:07 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak70players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctMon 26 OctSun 25 Oct
020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 70, 8 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 17:07 UTC11h ago NaN NaN running 42
1 Mon 26 Oct, 23:58 UTC2d ago 70 NaN 1.7 days 66
2 Mon 26 Oct, 13:10 UTC2d ago 70 NaN 0.5 days 64
3 Sun 25 Oct, 05:22 UTC3d ago 70 NaN 1.3 days 40

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 483316
No map picture published
map
Procedural Map
size
4500
seed
483316
Open on RustMaps

Server

srv.info()
address
4.182.220.38:27034
region
–
max players
100
group limit
not published
wipe schedule
–
last wipe
28 Oct 2026, 17:07 UTC
hostname
–
first seen
24 Oct 2026

About this server · in its own words

print(srv.description)
Official Rusty Moose EU Biweekly Wipe Schedule - Map: Biweekly (every other Thursday) @ 15:00 London Time (unless force wipe) - Blueprints: Monthly @ Force Wipe Join our Discord server for announcements and to get more involved with the community! https://moose.gg/vip https://discord.gg/moose Force wipes are always on the first Thursday of the month at 2pm EST / 19:00 London time.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average137/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average125/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average18/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average35/200

Quick answers

From the figures on this page.

Population data

How does Rusty Moose |EU Biweekly| compare in the rankings?

Over the last seven days Rusty Moose |EU Biweekly| sits at #503 on player hours, in the top 2% of ranked servers.

How many players does Rusty Moose |EU Biweekly| hold at once?

Rusty Moose |EU Biweekly| reports 68 players at this refresh, with 100 slots configured. Over the last seven days it averaged 55 players and peaked at 70. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 59 players.

Server facts

How smoothly does Rusty Moose |EU Biweekly| run?

Averaged over 48 hours: 200 server fps, never under 200. Entity numbers reached 39,468, and that includes buildings, deployables and the rest. The memory field tops out at 1,993 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Rusty Moose |EU Biweekly| run?

Rust network protocol 2635 on Linux is what Rusty Moose |EU Biweekly| runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Rusty Moose |EU Biweekly|, and is it online now?

Rusty Moose |EU Biweekly| reports itself online at the current refresh. Count back 9 hours from its reported uptime to get the last restart. Uptime of 99% across the last 4 full days: 95 hours of 96. Rust Data logged it first on 24 October 2026.

Where does Rusty Moose |EU Biweekly| sit?

The name of Rusty Moose |EU Biweekly| points to Europe, even though no region tag is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 4.182.220.38:27034 is its address.

Rules, settings, map

What rules and settings are recorded for Rusty Moose |EU Biweekly|?

No gather rate appears in the name: Rusty Moose |EU Biweekly|. Group limits do not appear in its data. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Rusty Moose |EU Biweekly| selected?

Size 4,500, seed 483316: the procedural map on Rusty Moose |EU Biweekly|, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does Rusty Moose |EU Biweekly| wipe, and on what schedule?

Rusty Moose |EU Biweekly| wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 11 hours ago.

On Rusty Moose |EU Biweekly|, what happens on wipe day?

Recent wipes averaged 70 players at their peak. Peak population on the latest wipe came 8 hours in.

Lists and tags

Which Rust Data filters and lists contain Rusty Moose |EU Biweekly|?

These Rust Data lists include Rusty Moose |EU Biweekly|: EU Rust servers and Rust community servers, unfiltered. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 50+ on average.

Which meanings do the tags on Rusty Moose |EU Biweekly| hold?

These tags are published by Rusty Moose |EU Biweekly| and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): Slot count: 100; v2635 (Protocol): To join, your game must run protocol 2635; ptrak (Networking): The network layer is RakNet, standard for the game; vanilla (Vanilla): Facepunch's stock game, with rates, kits and rules untouched; everytwoweeks (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; official (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; hef21dd63 (Custom tag): This tag comes from the owner or a plugin, not from Rust itself; stok (Custom tag): This tag comes from the owner or a plugin, not from Rust itself. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join Rusty Moose |EU Biweekly|?

The manual route: launch Rust, F1, then client.connect 4.182.220.38:27034. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. https://moose.gg is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,v2635,everytwoweeks,official,vanilla,hef21dd63,stok,gmrust

Game

gmrust
Game mode Survival play, standard Rust.
mp100
Max players Slot count: 100.
v2635
Protocol To join, your game must run protocol 2635.
ptrak
Networking The network layer is RakNet, standard for the game.

Difficulty

vanilla
Vanilla Facepunch's stock game, with rates, kits and rules untouched.

Other

everytwoweeks
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
official
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
hef21dd63
Custom tag This tag comes from the owner or a plugin, not from Rust itself.
stok
Custom tag This tag comes from the owner or a plugin, not from Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,367 players 11,640 servers online