Rust Data

rustdata.spaceservers41.108.208.0:28017.ipynb

Run all rust-data · live

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Offline 41.108.208.0:28015 checked 19d ago

OTCHO

quad softcore

Connect

srv = rust.server("41.108.208.0:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,842 # top 72%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers, and #635 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
41.108.208.0:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
3 Oct 2026, 10:53 UTC
hostname
–
first seen
8 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EA] Softcore 1quad · monthly · 67 on average18/350
1[US] Facepunch Softcore 2NA · quad · monthly · 60 on average62/300
2Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 35 on average12/150
3Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average12/100
4[红牛五倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average10/200
5[红果十倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average10/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does OTCHO rank?

Over the last seven days OTCHO sits at #15,842 on player hours, in the top 72% of ranked servers. The quad group places it at #635.

How full does OTCHO run?

Offline now for OTCHO, with the last sample 19 days 22 hours ago.

Server facts

Which Rust version is OTCHO on?

Rust network protocol 2634 and build 167058 on Linux is what OTCHO runs. Joining needs the same protocol on your game; Steam handles the update.

Is OTCHO up, and what does its uptime show?

OTCHO is offline at this refresh; the last response came 19 days 22 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 8 October 2026.

Where does OTCHO sit?

For OTCHO, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 41.108.208.0:28015.

Map and rules

Which rules apply on OTCHO, and what settings?

The name OTCHO carries no gather rate. quad sets the cap: 4 players per group. Recorded as softcore, Facepunch's easier setting: some loot is kept. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has OTCHO selected?

OTCHO runs a procedural map, which the game generates.

Wipes and dates

When does OTCHO wipe, and how often?

A rhythm cannot be read from the wipes of OTCHO on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 25 days 11 hours ago.

Tags and filters

Which Rust Data filters and lists contain OTCHO?

The Rust Data lists that OTCHO fits are: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How should you read the server tags on OTCHO?

These tags are published by OTCHO and read by the game's server browser: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): The server lists 50 slots; ts4 (Group limit): The team cap is 4; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167058 (Build): Build number: 167058; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join OTCHO?

In Rust, F1 opens the console: type client.connect 41.108.208.0:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp50
Max players The server lists 50 slots.
ts4
Group limit The team cap is 4.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167058
Build Build number: 167058.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 61,343 players 11,769 servers online