Rust Data

rustdata.spaceservers41.109.200.68:28017.ipynb

Run all rust-data · live

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Offline 41.109.200.68:28015 checked 15d ago

OTCHO

quad softcore

Connect

srv = rust.server("41.109.200.68:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,244 # top 71%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers, and #607 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
41.109.200.68:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
3 Oct 2026, 10:53 UTC
hostname
–
first seen
13 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EA] Softcore 1quad · monthly · 67 on average59/350
1[US] Facepunch Softcore 2NA · quad · monthly · 59 on average24/300
2Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average34/150
3Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average1/100
4[红牛五倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average9/200
5[红果十倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average9/200

Quick answers

From the figures on this page.

Player counts

What position does OTCHO take in the server rankings?

Player hours over seven days put OTCHO at #15,244, in the top 71% of the ranked set. Within the quad group, its rank is #607.

How full does OTCHO run?

The current row shows OTCHO offline; the last response was 15 days 7 hours ago.

Server facts

Which Rust version is OTCHO on?

Rust network protocol 2634 and build 167584 on Linux is what OTCHO runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is OTCHO, and is it online now?

OTCHO is offline at this refresh; the last response came 15 days 7 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 13 October 2026.

In which location is OTCHO hosted?

For OTCHO, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 41.109.200.68:28015.

Rules, settings, map

Which settings and rules does OTCHO run?

The name OTCHO carries no gather rate. Up to 4 players may share a group (quad). Game mode softcore, with this note: Facepunch's lighter mode, with partial loot kept. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.

What is the map on OTCHO?

OTCHO runs a procedural map, which the game generates.

Wipes and dates

On what schedule does OTCHO wipe?

Too few wipes are on record for OTCHO to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 25 days 20 hours ago.

Tags and filters

Where does OTCHO appear among Rust Data lists and filters?

These Rust Data lists include OTCHO: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How should you read the server tags on OTCHO?

These tags are published by OTCHO and read by the game's server browser: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): Slot count: 50; ts4 (Group limit): Team size tops out at 4; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167584 (Build): Recorded game build: 167584; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into OTCHO?

In Rust, F1 opens the console: type client.connect 41.109.200.68:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167584,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players Slot count: 50.
ts4
Group limit Team size tops out at 4.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167584
Build Recorded game build: 167584.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,258 players 11,622 servers online