Rust Data

rustdata.spaceservers41.109.222.200:28017.ipynb

Run all rust-data · live

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Offline 41.109.222.200:28015 checked 18d ago

OTCHO

quad softcore

Connect

srv = rust.server("41.109.222.200:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,855 # top 72%
last wipe 26d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 72% of all ranked servers, and #633 of the quad servers (top 77%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
41.109.222.200:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
3 Oct 2026, 10:53 UTC
hostname
–
first seen
10 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EA] Softcore 1quad · monthly · 66 on average135/350
1[US] Facepunch Softcore 2NA · quad · monthly · 59 on average48/300
2Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average24/150
3Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average1/100
4[红牛五倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average8/200
5[红果十倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average8/200

Quick answers

From the figures on this page.

Population data

What position does OTCHO take in the server rankings?

Over the last seven days OTCHO sits at #15,855 on player hours, in the top 72% of ranked servers. Within the quad group, its rank is #633.

How many players does OTCHO hold at once?

The current row shows OTCHO offline; the last response was 18 days 12 hours ago.

About the server

What Rust version does OTCHO run?

Version Rust network protocol 2634 and build 167398 on Linux is reported by OTCHO. Joining needs the same protocol on your game; Steam handles the update.

How reliable is OTCHO, and is it online now?

Offline now for OTCHO, last seen 18 days 12 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 10 October 2026.

Which location does OTCHO run from?

There is no region published for OTCHO. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 41.109.222.200:28015 is its address.

Rules, settings, map

Which rules apply on OTCHO, and what settings?

No gather rate appears in the name: OTCHO. quad sets the cap: 4 players per group. Game mode softcore, with this note: Facepunch's easier setting: some loot is kept. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has OTCHO loaded?

The game generates its map: procedural, on OTCHO.

Wipe schedule

When does OTCHO wipe, and how often?

A rhythm cannot be read from the wipes of OTCHO on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 3 hours ago.

Tags, lists

Which lists on Rust Data hold OTCHO, and which filters?

These Rust Data lists include OTCHO: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How should you read the server tags on OTCHO?

Read by the game's server browser, the tags OTCHO publishes are: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): The server lists 50 slots; ts4 (Group limit): No team may exceed 4; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

How can I connect to OTCHO?

In Rust, F1 opens the console: type client.connect 41.109.222.200:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players The server lists 50 slots.
ts4
Group limit No team may exceed 4.
v2634
Protocol To join, your game must run protocol 2634.
cs167398
Build Build number: 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 77,657 players 11,837 servers online