Rust Data

rustdata.spaceservers41.109.90.50:28017.ipynb

Run all rust-data · live

‹ All servers

Offline 41.109.90.50:28015 checked 20d ago

OTCHO

quad softcore

Connect

srv = rust.server("41.109.90.50:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,885 # top 72%
last wipe 25d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct11 Oct12 Oct14 Oct15 Oct

Top 72% of all ranked servers, and #633 of the quad servers (top 78%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
41.109.90.50:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
3 Oct 2026, 10:53 UTC
hostname
–
first seen
8 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EA] Softcore 1quad · monthly · 67 on average73/350
1[US] Facepunch Softcore 2NA · quad · monthly · 59 on average15/300
2Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 34 on average36/150
3Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 11 on average3/100
4[红牛五倍]10.28日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average9/200
5[红果十倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average9/200

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does OTCHO rank?

Rank #15,885 on seven-day player hours for OTCHO, within the top 72% of all ranked servers. The quad group places it at #633.

How full does OTCHO run?

The current row shows OTCHO offline; the last response was 20 days 23 hours ago.

Server data

What Rust version does OTCHO run?

Rust network protocol 2634 and build 167058 on Linux is what OTCHO runs. Steam updates your game for you, but the protocol must match to join.

How reliable is OTCHO, and is it up?

OTCHO is offline at this refresh; the last response came 20 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 8 October 2026.

In which location is OTCHO hosted?

For OTCHO, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 41.109.90.50:28015 is its address.

Rules, settings, map

What rules and settings are recorded for OTCHO?

No gather rate appears in the name: OTCHO. quad sets the cap: 4 players per group. Recorded as softcore, Facepunch's easier setting: some loot is kept. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

What is the map on OTCHO?

OTCHO runs a procedural map, which the game generates.

Wipes and dates

When does OTCHO wipe, and on what schedule?

Too few wipes are on record for OTCHO to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 25 days 21 hours ago, and that is the one in play.

Tags, lists

Which lists on Rust Data hold OTCHO, and which filters?

The Rust Data lists that OTCHO fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How should you read the server tags on OTCHO?

Read by the game's server browser, the tags OTCHO publishes are: gmsoftcore (Game mode): An easier ruleset: softcore; mp50 (Max players): Slot count: 50; ts4 (Group limit): Team size tops out at 4; v2634 (Protocol): To join, your game must run protocol 2634; cs167058 (Build): The server runs build 167058; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join OTCHO?

The manual route: launch Rust, F1, then client.connect 41.109.90.50:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs167058,ts4

Game

gmsoftcore
Game mode An easier ruleset: softcore.
mp50
Max players Slot count: 50.
ts4
Group limit Team size tops out at 4.
v2634
Protocol To join, your game must run protocol 2634.
cs167058
Build The server runs build 167058.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 42,162 players 11,632 servers online