Offline 42.117.242.54:28025 checked 13d ago
Rust Debug Compatibility Test
Connect
srv = rust.server("42.117.242.54:28026")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 42.117.242.54:28025
- region
- – · au1
- max players
- 5
- group limit
- not published
- wipe schedule
- –
- last wipe
- 16 Oct 2026, 16:40 UTC
- hostname
- –
- first seen
- 16 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 512 on average | 344/400 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 317 on average | 459/500 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 280 on average | 982/1000 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 276 on average | 48/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 265 on average | 983/1000 |
| 5 | Rustoria.co - US Main | NA · groups of 16+ · weekly · 235 on average | 50/250 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Rust Debug Compatibility Test rank?
Over the last seven days Rust Debug Compatibility Test sits at #15,090 on player hours, in the top 70% of ranked servers.
How many players does Rust Debug Compatibility Test hold at once?
Offline now for Rust Debug Compatibility Test, with the last sample 13 days 1 hours ago.
Server data
What Rust version does Rust Debug Compatibility Test run?
Rust network protocol 2573 and build 110006 on Windows is what Rust Debug Compatibility Test runs. Joining needs the same protocol on your game; Steam handles the update.
Is Rust Debug Compatibility Test up, and what does its uptime show?
The latest sample has Rust Debug Compatibility Test offline, with a last sighting 13 days 1 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 16 October 2026.
Where does Rust Debug Compatibility Test sit?
For Rust Debug Compatibility Test, no region is published; the region code is au1. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 42.117.242.54:28025 is its address.
Settings and map
Which settings and rules does Rust Debug Compatibility Test run?
No gather rate appears in the name: Rust Debug Compatibility Test. The field for group size is empty. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Community is its browser category. VAC, Valve's anti-cheat, is enabled.
Which map has Rust Debug Compatibility Test loaded?
The game generates its map: procedural, on Rust Debug Compatibility Test.
Wipe schedule
When does Rust Debug Compatibility Test wipe, and on what schedule?
The record for Rust Debug Compatibility Test holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 13 days 1 hours ago.
Lists and tags
Which lists on Rust Data hold Rust Debug Compatibility Test, and which filters?
On Rust Data, Rust Debug Compatibility Test appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.
How should you read the server tags on Rust Debug Compatibility Test?
Read by the game's server browser, the tags Rust Debug Compatibility Test publishes are: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; v2573 (Protocol): The server speaks protocol 2573, so match your game version; cs110006 (Build): Recorded game build: 110006; ptrak (Networking): Network traffic runs over RakNet, the game standard; $rau1 (Region code): au1 is the region code recorded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Rust Debug Compatibility Test?
The manual route: launch Rust, F1, then client.connect 42.117.242.54:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.