Offline 43.131.247.84:28025 checked 4d ago
Local Rust Build
Connect
srv = rust.server("43.131.247.84:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 22 Oct, 09:28 UTC6d ago | 1 | NaN | running | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 43.131.247.84:28025
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 09:28 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | EU · groups of 8+ · 112 on average | 153/999 |
| 1 | [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames | | NA · groups of 8+ · 90 on average | 32/999 |
| 2 | [AU] Rusticated.com - Creative Sandbox | Build | Never Wipes | OC · groups of 8+ · 51 on average | 88/150 |
| 3 | Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA | EU · groups of 30+ · weekly · 36 on average | 50/100 |
| 4 | AQRUX RUST BUILD | CREATIVE | SANDBOX | EU · groups of 8+ · monthly · 23 on average | 44/100 |
| 5 | KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight | groups of 8+ · 23 on average | 24/100 |
Quick answers
From the figures on this page.
Player counts
What position does Local Rust Build take in the server rankings?
Rank #8,905 on seven-day player hours for Local Rust Build, within the top 40% of all ranked servers.
What population does Local Rust Build carry?
Local Rust Build returns no live count at this refresh, having last been seen 4 days 21 hours ago. Over the last seven days it averaged 1 players and peaked at 1.
About the server
What Rust version does Local Rust Build run?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Local Rust Build. Joining needs the same protocol on your game; Steam handles the update.
Is Local Rust Build up, and what does its uptime show?
The latest sample has Local Rust Build offline, with a last sighting 4 days 21 hours ago. Over the last 5 full days the hours up number 4 of 120, 3%. The first row Rust Data holds for it is dated 22 October 2026.
In which location is Local Rust Build hosted?
No region is published by Local Rust Build. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 43.131.247.84:28025.
Settings and map
What rules and settings are recorded for Local Rust Build?
No gather rate appears in the name: Local Rust Build. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Local Rust Build loaded?
The game generates its map: procedural, on Local Rust Build.
Wipes and dates
When does Local Rust Build wipe, and how often?
A rhythm cannot be read from the wipes of Local Rust Build on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 6 days 3 hours ago.
On Local Rust Build, what happens on wipe day?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which Rust Data filters and lists contain Local Rust Build?
The Rust Data lists that Local Rust Build fits are: Modded Rust servers and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on Local Rust Build hold?
These tags are published by Local Rust Build and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way to join Local Rust Build?
In Rust, F1 opens the console: type client.connect 43.131.247.84:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.