Rust Data

rustdata.spaceservers45.113.94.48:28017.ipynb

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Offline 45.113.94.48:28015 checked 34d ago

Merch's test server

quad moddedoxide

Connect

srv = rust.server("45.113.94.48:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,360 # top 70%
last wipe 35d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 70% of all ranked servers, and #615 of the quad servers (top 76%). Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 23 SepTue 22 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 23 Sep, 07:06 UTC35d ago 1 NaN running 1
1 Tue 22 Sep, 11:15 UTC36d ago 1 NaN 0.8 days 1
2 Sun 20 Sep, 06:57 UTC38d ago 1 held half 2.2 days 1
3 Sat 19 Sep, 03:18 UTC39d ago 1 NaN 1.2 days 0
4 Wed 16 Sep, 09:11 UTC42d ago 1 held half 2.8 days 1
5 Tue 15 Sep, 11:51 UTC43d ago 1 NaN 0.9 days 1
6 Mon 14 Sep, 12:43 UTC44d ago 1 NaN 1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 579120958
Map of Merch's test server
map
Custom Map
size
4000
seed
579120958

Server

srv.info()
address
45.113.94.48:28015
region
–
max players
10
group limit
quad
wipe schedule
–
last wipe
23 Sep 2026, 10:48 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[RU] Кубань PVP [Solo/Duo/Trio/Quad]EU · quad · 6 on average1/60
1Geležinis Miškasquad · 6 on average0/99
2#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average0/80
3Canadian Chill | Noob Friendly | No KOS | Monthly BP WipeNA · quad · weekly · 5 on average5/50
4LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average0/100
5Persona#1 |Для Новичков| х2EU · quad · monthly · 3 on average0/200

Quick answers

From the figures on this page.

Population

What position does Merch's test server take in the server rankings?

Rank #15,360 on seven-day player hours for Merch's test server, within the top 70% of all ranked servers. The quad group places it at #615.

How many players does Merch's test server hold at once?

The current row shows Merch's test server offline; the last response was 34 days 19 hours ago.

Server facts

What Rust version does Merch's test server run?

Version Rust network protocol 2633 and build 165217 on Windows is reported by Merch's test server. Joining needs the same protocol on your game; Steam handles the update.

Is Merch's test server up, and what does its uptime show?

Offline now for Merch's test server, last seen 34 days 19 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Merch's test server run from?

No region is published by Merch's test server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 45.113.94.48:28015.

Settings and map

What rules and settings are recorded for Merch's test server?

No gather rate appears in the name: Merch's test server. Up to 4 players may share a group (quad). Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.

Which map has Merch's test server selected?

Merch's test server runs a procedural map of size 4,000 with seed 579120958, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Custom Map is what the map name field says.

Wipes and dates

On what schedule does Merch's test server wipe?

Irregular wipe times on Merch's test server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 35 days 15 hours ago, and that is the one in play.

On Merch's test server, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Which Rust Data filters and lists contain Merch's test server?

On Rust Data, Merch's test server appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

How should you read the server tags on Merch's test server?

Read by the game's server browser, the tags Merch's test server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts4 (Group limit): No team may exceed 4; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Merch's test server?

The manual route: launch Rust, F1, then client.connect 45.113.94.48:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts4,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts4
Group limit No team may exceed 4.
v2633
Protocol The server speaks protocol 2633, so match your game version.
cs165217
Build Build number: 165217.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 37,607 players 11,693 servers online