Online 45.125.247.83:7017 checked 13m ago
AU Rust Down Under | No Decay
Connect
srv = rust.server("45.125.247.83:7018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 05:24 UTC27d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 743642555
- map
- Procedural Map
- size
- 3500
- seed
- 743642555
Server
srv.info()- address
- 45.125.247.83:7017
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 05:24 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | vanilla + | OC · groups of 16+ · monthly · 1 on average | 0/75 |
| 1 | Rustafied.com - AU Main | OC · groups of 16+ · weekly · 148 on average | 74/250 |
| 2 | Rustafied.com - AU Monday | OC · groups of 16+ · weekly · 122 on average | 14/100 |
| 3 | Rustopia.gg - AU Main | OC · groups of 12+ · weekly · 48 on average | 29/150 |
| 4 | Rustafied.com - AU Medium | OC · groups of 16+ · biweekly · 36 on average | 47/100 |
| 5 | Rustoria.co - AU Premium | OC · groups of 16+ · biweekly · 29 on average | 31/200 |
Quick answers
From the figures on this page.
Population data
How does AU Rust Down Under | No Decay compare in the rankings?
Rank #15,289 on seven-day player hours for AU Rust Down Under | No Decay, within the top 69% of all ranked servers.
How full does AU Rust Down Under | No Decay run?
The sample now reads 0 players for AU Rust Down Under | No Decay, out of 100 slots. Over the last seven days it averaged 0 players.
About the server
How well does AU Rust Down Under | No Decay perform?
Server fps over the last 48 hours averages 114; the floor is 91. The entity count peaked at 69,268, covering buildings, deployables and the rest of the world. The memory field tops out at 3,289 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does AU Rust Down Under | No Decay run?
Rust network protocol 2635 and build 168909 on Linux is what AU Rust Down Under | No Decay runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is AU Rust Down Under | No Decay, and is it online now?
AU Rust Down Under | No Decay reports itself online at the current refresh. Count back 6 days 4 hours from its reported uptime to get the last restart. 167 of 168 hours up over the last 7 full days, or 99%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is AU Rust Down Under | No Decay hosted?
No region tag is published by AU Rust Down Under | No Decay, though its name points to Oceania. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 45.125.247.83:7017 is its address.
Rules, settings, map
What rules and settings are recorded for AU Rust Down Under | No Decay?
You will not find a gather rate in the string AU Rust Down Under | No Decay. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
Which map has AU Rust Down Under | No Decay selected?
The game generates the map on AU Rust Down Under | No Decay: procedural, size 3,500, seed 743642555. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe schedule
On what schedule does AU Rust Down Under | No Decay wipe?
Too few wipes are on record for AU Rust Down Under | No Decay to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 27 days 14 hours ago.
What is wipe day on AU Rust Down Under | No Decay like?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began.
Tags and filters
Which Rust Data filters and lists contain AU Rust Down Under | No Decay?
These Rust Data lists include AU Rust Down Under | No Decay: Oceania Rust servers and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on AU Rust Down Under | No Decay hold?
These tags are published by AU Rust Down Under | No Decay and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp100 (Max players): 100 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join AU Rust Down Under | No Decay?
Enter client.connect 45.125.247.83:7017 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.