Offline 45.129.156.2:28015 checked 43m ago
Dev Testing Server - Unsecure
Connect
srv = rust.server("45.129.156.2:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 13:21 UTC9h ago | NaN | NaN | NaN | 1 |
| 1 | Sat 24 Oct, 15:29 UTC4d ago | NaN | NaN | NaN | 1 |
| 2 | Sat 24 Oct, 12:40 UTC4d ago | 1 | held half | 4 days | 1 |
| 3 | Fri 23 Oct, 18:07 UTC5d ago | NaN | NaN | NaN | 1 |
| 4 | Fri 23 Oct, 13:08 UTC5d ago | 1 | NaN | 1 days | 1 |
| 5 | Sun 11 Oct, 14:17 UTC17d ago | NaN | NaN | NaN | 0 |
| 6 | Sun 11 Oct, 13:43 UTC17d ago | NaN | NaN | NaN | 1 |
| 7 | Sun 11 Oct, 13:35 UTC17d ago | 1 | held half | 12 days | 1 |
| 8 | Sun 4 Oct, 12:41 UTC24d ago | NaN | NaN | NaN | 0 |
| 9 | Sun 4 Oct, 12:37 UTC24d ago | 1 | held half | 7 days | 0 |
| 10 | Tue 22 Sep, 19:01 UTC36d ago | 1 | halved by day 9 | 11.7 days | 0 |
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 45.129.156.2:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rustoria.co - US Long Premium | JUST WIPED 28.10 | NA · no group limit · 65 on average | 73/100 |
| 1 | Rustoria.co - EU East Medium | JUST WIPED 28.10 | EU · no group limit · 64 on average | 56/100 |
| 2 | -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 29 on average | 45/150 |
| 3 | -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low Decay | EU · groups of 8+ · monthly · 8 on average | 9/150 |
| 4 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 0/40 |
| 5 | My Rust server | Powered by AMP | groups of 8+ · 2 on average | 2/5 |
Quick answers
From the figures on this page.
Population data
What position does Dev Testing Server - Unsecure take in the server rankings?
Player hours over seven days put Dev Testing Server - Unsecure at #5,364, in the top 24% of the ranked set.
How many players does Dev Testing Server - Unsecure hold at once?
The current row shows Dev Testing Server - Unsecure offline; the last response was 43 minutes ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 1 players.
Server facts
What Rust version does Dev Testing Server - Unsecure run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Dev Testing Server - Unsecure. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Dev Testing Server - Unsecure, and is it up?
The latest sample has Dev Testing Server - Unsecure offline, with a last sighting 43 minutes ago. 38 of 168 hours up over the last 7 full days, or 23%. Rust Data logged it first on 20 September 2026.
Which location does Dev Testing Server - Unsecure run from?
There is no region published for Dev Testing Server - Unsecure. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 45.129.156.2:28015 is its address.
Map and rules
Which settings and rules does Dev Testing Server - Unsecure run?
You will not find a gather rate in the string Dev Testing Server - Unsecure. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC off.
What is the map on Dev Testing Server - Unsecure?
A procedural map runs on Dev Testing Server - Unsecure, generated by the game.
Wipe schedule
When does Dev Testing Server - Unsecure wipe, and on what schedule?
No wipe schedule exists for Dev Testing Server - Unsecure, since the world is remade every few hours and none of those resets is a wipe.
Tags and filters
Which Rust Data filters and lists contain Dev Testing Server - Unsecure?
On Rust Data, Dev Testing Server - Unsecure appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the server tags on Dev Testing Server - Unsecure?
These tags are published by Dev Testing Server - Unsecure and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Dev Testing Server - Unsecure?
In Rust, F1 opens the console: type client.connect 45.129.156.2:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.