Rust Data

rustdata.spaceservers45.129.156.2:28017.ipynb

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Offline 45.129.156.2:28015 checked 43m ago

Dev Testing Server - Unsecure

Connect

srv = rust.server("45.129.156.2:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 1 # peak 1
rank #5,364 # top 24%
no wipes 'resets' # 5 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75113:0014:0016:0017:0020:0021:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 28 Oct, 13:21 UTC9h ago NaN NaN NaN 1
1 Sat 24 Oct, 15:29 UTC4d ago NaN NaN NaN 1
2 Sat 24 Oct, 12:40 UTC4d ago 1 held half 4 days 1
3 Fri 23 Oct, 18:07 UTC5d ago NaN NaN NaN 1
4 Fri 23 Oct, 13:08 UTC5d ago 1 NaN 1 days 1
5 Sun 11 Oct, 14:17 UTC17d ago NaN NaN NaN 0
6 Sun 11 Oct, 13:43 UTC17d ago NaN NaN NaN 1
7 Sun 11 Oct, 13:35 UTC17d ago 1 held half 12 days 1
8 Sun 4 Oct, 12:41 UTC24d ago NaN NaN NaN 0
9 Sun 4 Oct, 12:37 UTC24d ago 1 held half 7 days 0
display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
45.129.156.2:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
20 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rustoria.co - US Long Premium | JUST WIPED 28.10NA · no group limit · 65 on average73/100
1Rustoria.co - EU East Medium | JUST WIPED 28.10EU · no group limit · 64 on average56/100
2-2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 29 on average45/150
3-2stoned | Monthly | Solo/Duos | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 8 on average9/150
4A Shockbyte Rust Servergroups of 8+ · 2 on average0/40
5My Rust server | Powered by AMPgroups of 8+ · 2 on average2/5

Quick answers

From the figures on this page.

Population data

What position does Dev Testing Server - Unsecure take in the server rankings?

Player hours over seven days put Dev Testing Server - Unsecure at #5,364, in the top 24% of the ranked set.

How many players does Dev Testing Server - Unsecure hold at once?

The current row shows Dev Testing Server - Unsecure offline; the last response was 43 minutes ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 13:00 UTC is the busiest, at 1 players.

Server facts

What Rust version does Dev Testing Server - Unsecure run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Dev Testing Server - Unsecure. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Dev Testing Server - Unsecure, and is it up?

The latest sample has Dev Testing Server - Unsecure offline, with a last sighting 43 minutes ago. 38 of 168 hours up over the last 7 full days, or 23%. Rust Data logged it first on 20 September 2026.

Which location does Dev Testing Server - Unsecure run from?

There is no region published for Dev Testing Server - Unsecure. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 45.129.156.2:28015 is its address.

Map and rules

Which settings and rules does Dev Testing Server - Unsecure run?

You will not find a gather rate in the string Dev Testing Server - Unsecure. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. Anti-cheat status: VAC off.

What is the map on Dev Testing Server - Unsecure?

A procedural map runs on Dev Testing Server - Unsecure, generated by the game.

Wipe schedule

When does Dev Testing Server - Unsecure wipe, and on what schedule?

No wipe schedule exists for Dev Testing Server - Unsecure, since the world is remade every few hours and none of those resets is a wipe.

Tags and filters

Which Rust Data filters and lists contain Dev Testing Server - Unsecure?

On Rust Data, Dev Testing Server - Unsecure appears in these lists: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Dev Testing Server - Unsecure?

These tags are published by Dev Testing Server - Unsecure and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Dev Testing Server - Unsecure?

In Rust, F1 opens the console: type client.connect 45.129.156.2:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 55,156 players 11,749 servers online