Rust Data

rustdata.spaceservers45.137.202.101:28015.ipynb

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Online 45.137.202.101:28015 checked 8m ago

BoxBoxRust - Devblog 248

Connect

srv = rust.server("45.137.202.101:28015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/250 # 0% full
7-day average 0 # peak –
rank #15,327 # top 69%
last wipe 52d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0006:0014:0000:0008:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020022:0006:0014:0000:0008:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 281778
No map picture published
map
Procedural Map
size
4000
seed
281778
Open on RustMaps

Server

srv.info()
address
45.137.202.101:28015
region
–
max players
250
group limit
not published
wipe schedule
–
last wipe
7 Sep 2026, 05:17 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average343/400
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average458/500
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average979/1000
3Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average52/100
4Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average983/1000
5Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average37/250

Quick answers

From the figures on this page.

Population

How does BoxBoxRust - Devblog 248 compare in the rankings?

Player hours over seven days put BoxBoxRust - Devblog 248 at #15,327, in the top 69% of the ranked set.

What population does BoxBoxRust - Devblog 248 carry?

Current row: 0 players on BoxBoxRust - Devblog 248, against 250 slots. Over the last seven days it averaged 0 players.

Server data

How smoothly does BoxBoxRust - Devblog 248 run?

Server fps over the last 48 hours averages 147; the floor is 52. Buildings, deployables and all else in the world took the count as high as 83,896 entities. Memory peaked at 1,705 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on BoxBoxRust - Devblog 248?

Version Rust network protocol 2301 on Windows is reported by BoxBoxRust - Devblog 248. Joining needs the same protocol on your game; Steam handles the update.

Is BoxBoxRust - Devblog 248 up, and what does its uptime show?

The current sample puts BoxBoxRust - Devblog 248 online. A restart about 41 hours ago is what its reported uptime implies. Over the last 7 full days the hours up number 96 of 168, 57%. Rust Data logged it first on 15 September 2026.

Where does BoxBoxRust - Devblog 248 sit?

For BoxBoxRust - Devblog 248, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 45.137.202.101:28015 is its address.

Map and rules

Which rules apply on BoxBoxRust - Devblog 248, and what settings?

You will not find a gather rate in the string BoxBoxRust - Devblog 248. The field for group size is empty. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Community is its browser category. Anti-cheat status: VAC on.

Which map has BoxBoxRust - Devblog 248 selected?

Size 4,000, seed 281778: the procedural map on BoxBoxRust - Devblog 248, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

On what schedule does BoxBoxRust - Devblog 248 wipe?

Too few wipes are on record for BoxBoxRust - Devblog 248 to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 52 days 12 hours ago.

Tags, lists

Which Rust Data filters and lists contain BoxBoxRust - Devblog 248?

On Rust Data, BoxBoxRust - Devblog 248 appears in these lists: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all.

How should you read the server tags on BoxBoxRust - Devblog 248?

The game's server browser reads these tags from BoxBoxRust - Devblog 248: gmrust (Game mode): Survival play, standard Rust; mp250 (Max players): The server lists 250 slots; v2301 (Protocol): To join, your game must run protocol 2301; ptrak (Networking): The network layer is RakNet, standard for the game; oxide (Oxide): The plugin framework in use is Oxide (uMod); ki (Custom tag): A plugin or the owner added this; standard Rust does not define it; ki1 (Custom tag): A plugin or the owner added this; standard Rust does not define it; fl0 (Custom tag): A plugin or the owner added this; standard Rust does not define it; ki0 (Custom tag): A plugin or the owner added this; standard Rust does not define it; hae502e1 (Custom tag): A plugin or the owner added this; standard Rust does not define it; stok (Custom tag): A plugin or the owner added this; standard Rust does not define it; modd (Custom tag): A plugin or the owner added this; standard Rust does not define it. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

How can I connect to BoxBoxRust - Devblog 248?

In Rust, F1 opens the console: type client.connect 45.137.202.101:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp250,ptrak,v2301,ki,ki1,fl0,ki,ki0,fl0,ki,ki0,fl0,ki,ki1,fl0,ki,ki0,fl0,hae502e1,stok,gmrust,oxide,modd

Game

gmrust
Game mode Survival play, standard Rust.
mp250
Max players The server lists 250 slots.
v2301
Protocol To join, your game must run protocol 2301.
ptrak
Networking The network layer is RakNet, standard for the game.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).

Other

ki
Custom tag A plugin or the owner added this; standard Rust does not define it.
ki1
Custom tag A plugin or the owner added this; standard Rust does not define it.
fl0
Custom tag A plugin or the owner added this; standard Rust does not define it.
ki0
Custom tag A plugin or the owner added this; standard Rust does not define it.
hae502e1
Custom tag A plugin or the owner added this; standard Rust does not define it.
stok
Custom tag A plugin or the owner added this; standard Rust does not define it.
modd
Custom tag A plugin or the owner added this; standard Rust does not define it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,314 players 11,909 servers online