Online NA 45.45.239.176:28015 checked 8m ago
Testing Grounds
Connect
srv = rust.server("45.45.239.176:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 2 Oct, 01:18 UTC25d ago | 5 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1200 · seed 2147483647
- map
- Procedural Map
- size
- 1200
- seed
- 2147483647
Server
srv.info()- address
- 45.45.239.176:28015
- region
- NA
- max players
- 15
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 2 Oct 2026, 01:18 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [NA] Willjum's Casual Solo/Duo Monthly | NA · groups of 8+ · monthly · 16 on average | 9/175 |
| 1 | Hempville 420 No Kos Low Decay / Limited PvP | NA · groups of 8+ · monthly · 7 on average | 8/90 |
| 2 | Made in Quebec & France! QC FR EN (Website 9 Languages) | NA · groups of 8+ · monthly · 4 on average | 3/1000 |
| 3 | Pine Hosting - Rust Server | NA · groups of 8+ · monthly · 2 on average | 4/50 |
| 4 | Apocrypha-Linux | PvE | PvP | NA · groups of 20+ · monthly · 1 on average | 2/50 |
| 5 | [US] Busy Adults PVP BY Chill-AXX | NA · groups of 8+ · monthly · 1 on average | 1/50 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Testing Grounds rank?
Player hours over the last seven days: #2,247 for Testing Grounds, #356 in North America, within the top 10% of the ranked set.
How full does Testing Grounds run?
The sample now reads 3 players for Testing Grounds, out of 15 slots. Over the last seven days it averaged 2 players and peaked at 8. Peak hour in the last 48 hours: 16:00 UTC, mean 5 players.
About the server
How smoothly does Testing Grounds run?
The 48-hour average is 30 server fps, with a low of 30. Buildings, deployables and all else in the world took the count as high as 7,075 entities. Memory peaked at 1,274 MB. What players call lag is these two fields together: low fps and a rising entity count.
What is the Rust version on Testing Grounds?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Testing Grounds. The protocol has to match before you can join, and Steam does the updating.
How reliable is Testing Grounds, and is it online now?
The current sample puts Testing Grounds online. Count back 9 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Which location does Testing Grounds run from?
With its NA tag, Testing Grounds lists itself in North America. Rust Data does not look up where the machine stands; it shows where a server says it is. 45.45.239.176:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Testing Grounds?
You will not find a gather rate in the string Testing Grounds. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Vanilla, by its own description: no changed rates, kits or rules: the game as Facepunch ships it. VAC is not running; Valve's anti-cheat is off.
What is the map on Testing Grounds?
Size 1,200, seed 2147483647: the procedural map on Testing Grounds, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Testing Grounds wipe?
Once a month Testing Grounds wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. This world was created 25 days 19 hours ago. Its tags carry a monthly wipe schedule.
What is wipe day on Testing Grounds like?
The average peak over recent wipes is 5 players. The crowd on the latest wipe topped out 13 hours after it began.
Tags and filters
Where does Testing Grounds appear among Rust Data lists and filters?
These Rust Data lists include Testing Grounds: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Testing Grounds?
Read by the game's server browser, the tags Testing Grounds publishes are: gmvanilla (Game mode): Survival in vanilla form; mp15 (Max players): The server lists 15 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^m (Monthly): Monthly: the wipe lands with Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): North America is its listing in the server browser. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Testing Grounds?
Enter client.connect 45.45.239.176:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.