Offline 45.90.84.158:28015 checked 35d ago
Direct join test
Connect
srv = rust.server("45.90.84.158:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 45.90.84.158:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Sep 2026, 20:01 UTC
- hostname
- –
- first seen
- 22 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 538 on average | 156/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 290/325 |
| 2 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 316 on average | 35/250 |
| 3 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 315 on average | 20/250 |
| 4 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 275 on average | 152/200 |
| 5 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 265 on average | 65/100 |
Quick answers
From the figures on this page.
Player counts
What position does Direct join test take in the server rankings?
Over the last seven days Direct join test sits at #15,460 on player hours, in the top 67% of ranked servers.
What population does Direct join test carry?
The current row shows Direct join test offline; the last response was 35 days 13 hours ago.
Server facts
What Rust version does Direct join test run?
Version Rust network protocol 2633 and build 164530 on Windows is reported by Direct join test. The protocol has to match before you can join, and Steam does the updating.
How reliable is Direct join test, and is it online now?
Direct join test is offline at this refresh; the last response came 35 days 13 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 22 September 2026.
Where does Direct join test sit?
For Direct join test, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 45.90.84.158:28015.
Map and rules
Which rules apply on Direct join test, and what settings?
The name Direct join test carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Community is its browser category. VAC is running: Valve's anti-cheat is on.
What is the map on Direct join test?
Direct join test runs a procedural map, which the game generates.
Wipe schedule
On what schedule does Direct join test wipe?
The record for Direct join test holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 35 days 13 hours ago, and that is the one in play.
Tags, lists
Where does Direct join test appear among Rust Data lists and filters?
The Rust Data lists that Direct join test fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Direct join test?
The game's server browser reads these tags from Direct join test: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): To join, your game must run protocol 2633; cs164530 (Build): The server runs build 164530; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Direct join test?
The manual route: launch Rust, F1, then client.connect 45.90.84.158:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.