Rust Data

rustdata.spaceservers46.101.107.66:28016.ipynb

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Offline 46.101.107.66:28015 checked 44d ago

preauth-linux-validation

Connect

srv = rust.server("46.101.107.66:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/5 # 0% full
7-day average 0 # peak –
rank #15,025 # no region published
last wipe 44d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 14 Sep, 16:34 UTC44d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
46.101.107.66:28015
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
14 Sep 2026, 16:34 UTC
hostname
–
first seen
14 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average320/375
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average203/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average35/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average24/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average52/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average65/200

Quick answers

From the figures on this page.

Population data

What position does preauth-linux-validation take in the server rankings?

Rank #15,025 on seven-day player hours for preauth-linux-validation, within the top – of all ranked servers.

What population does preauth-linux-validation carry?

preauth-linux-validation returns no live count at this refresh, having last been seen 44 days 7 hours ago.

About the server

What Rust version does preauth-linux-validation run?

Version Rust network protocol 2633 and build 163794 on Linux is reported by preauth-linux-validation. Joining needs the same protocol on your game; Steam handles the update.

How reliable is preauth-linux-validation, and is it up?

Offline now for preauth-linux-validation, last seen 44 days 7 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 14 September 2026.

Where does preauth-linux-validation sit?

No region is published by preauth-linux-validation. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.101.107.66:28015 is its address.

Rules, settings, map

Which rules apply on preauth-linux-validation, and what settings?

You will not find a gather rate in the string preauth-linux-validation. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.

Which map has preauth-linux-validation selected?

A procedural map runs on preauth-linux-validation, generated by the game.

Wipes and dates

When does preauth-linux-validation wipe, and how often?

A rhythm cannot be read from the wipes of preauth-linux-validation on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 44 days 7 hours ago, and that is the one in play.

What is wipe day on preauth-linux-validation like?

Recent wipes averaged 0 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which lists on Rust Data hold preauth-linux-validation, and which filters?

The Rust Data lists that preauth-linux-validation fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on preauth-linux-validation?

Read by the game's server browser, the tags preauth-linux-validation publishes are: gmrust (Game mode): Rust survival in its standard form; mp5 (Max players): 5 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Recorded game build: 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into preauth-linux-validation?

Enter client.connect 46.101.107.66:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp5
Max players 5 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs163794
Build Recorded game build: 163794.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 51,557 players 11,739 servers online