Online 46.101.233.53:28015 checked 6m ago
RUST DEV | PRIVATE | INSECURE
Connect
srv = rust.server("46.101.233.53:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
1000 · seed 424242
- map
- Procedural Map
- size
- 1000
- seed
- 424242
Server
srv.info()- address
- 46.101.233.53:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 12 Oct 2026, 13:48 UTC
- hostname
- –
- first seen
- 12 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 486 on average | 46/250 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 321 on average | 75/200 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 283 on average | 242/300 |
| 3 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 279 on average | 11/100 |
| 4 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 266 on average | 294/375 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 256 on average | 256/300 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does RUST DEV | PRIVATE | INSECURE rank?
Rank #15,269 on seven-day player hours for RUST DEV | PRIVATE | INSECURE, within the top 69% of all ranked servers.
How many players does RUST DEV | PRIVATE | INSECURE hold at once?
Current row: 0 players on RUST DEV | PRIVATE | INSECURE, against 10 slots. Over the last seven days it averaged 0 players.
About the server
How well does RUST DEV | PRIVATE | INSECURE perform?
Server fps over the last 48 hours averages 215; the floor is 151. The entity count peaked at 2,914, covering buildings, deployables and the rest of the world. The memory field tops out at 1,004 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does RUST DEV | PRIVATE | INSECURE run?
Version Rust network protocol 2634 and build 167584 on Linux is reported by RUST DEV | PRIVATE | INSECURE. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RUST DEV | PRIVATE | INSECURE, and is it online now?
The current sample puts RUST DEV | PRIVATE | INSECURE online. Count back 6 days 18 hours from its reported uptime to get the last restart. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 12 October 2026.
Where does RUST DEV | PRIVATE | INSECURE sit?
There is no region published for RUST DEV | PRIVATE | INSECURE. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 46.101.233.53:28015.
Rules, settings, map
Which settings and rules does RUST DEV | PRIVATE | INSECURE run?
The name RUST DEV | PRIVATE | INSECURE carries no gather rate. The group limit sits at the default of 8 players. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. The VAC field reads off.
Which map has RUST DEV | PRIVATE | INSECURE selected?
RUST DEV | PRIVATE | INSECURE runs a procedural map of size 1,000 with seed 424242, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe data
On what schedule does RUST DEV | PRIVATE | INSECURE wipe?
The record for RUST DEV | PRIVATE | INSECURE holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 17 days 13 hours ago.
Tags and filters
Where does RUST DEV | PRIVATE | INSECURE appear among Rust Data lists and filters?
These Rust Data lists include RUST DEV | PRIVATE | INSECURE: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meanings do the tags on RUST DEV | PRIVATE | INSECURE hold?
The game's server browser reads these tags from RUST DEV | PRIVATE | INSECURE: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167584 (Build): Recorded game build: 167584; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to RUST DEV | PRIVATE | INSECURE?
The manual route: launch Rust, F1, then client.connect 46.101.233.53:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.