Rust Data

rustdata.spaceservers46.110.178.155:28017.ipynb

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Offline 46.110.178.155:28015 checked 10d ago

TimoBeta

Connect

srv = rust.server("46.110.178.155:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 0 # peak –
rank #13,072 # top 60%
last wipe 12d ago # no schedule published
next wipe 1d 22h # Fri 30 Oct, 17:31 UTC

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct5 Oct10 Oct14 Oct20 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Friday 30 October, 17:31 UTC, in 1d 22h. # Every other Friday at 17:31 UTC · low confidence

usual gap14 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

inatkind
01d 22hFri 30 Oct, 17:31 UTCwipe
17d 23hThu 5 Nov, 19:00 UTCFW force wipe
215d 22hFri 13 Nov, 17:31 UTCwipe
329d 22hFri 27 Nov, 17:31 UTCwipe
435d 23hThu 3 Dec, 19:00 UTCFW force wipe
543d 22hFri 11 Dec, 17:31 UTCwipe

The first 48 hours of its last wipes

Fri 16 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 16 Oct, 17:31 UTC12d ago 1 NaN running 1
1 Fri 2 Oct, 18:12 UTC26d ago 1 held half 14 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
46.110.178.155:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
16 Oct 2026, 17:31 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average636/675
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average485/525
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average59/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average36/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 270 on average138/200
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 256 on average255/300

Quick answers

From the figures on this page.

Player counts

How does TimoBeta compare in the rankings?

Player hours over seven days put TimoBeta at #13,072, in the top 60% of the ranked set.

What population does TimoBeta carry?

Offline now for TimoBeta, with the last sample 10 days 19 hours ago.

Server facts

What is the Rust version on TimoBeta?

The build is Rust network protocol 2634 and build 166494 on Windows, run by TimoBeta. Steam updates your game for you, but the protocol must match to join.

How reliable is TimoBeta, and is it up?

The latest sample has TimoBeta offline, with a last sighting 10 days 19 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 1 October 2026.

Which location does TimoBeta run from?

For TimoBeta, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 46.110.178.155:28015 is its address.

Settings and map

Which rules apply on TimoBeta, and what settings?

No gather rate appears in the name: TimoBeta. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Wipes and dates

When does TimoBeta wipe, and how often?

Wipes on TimoBeta run every other Friday at 17:31 UTC. On Friday 30 October at 17:31 UTC the next wipe is due. This world was created 12 days 1 hours ago.

What is wipe day on TimoBeta like?

Across recent wipes the busiest point averaged 1 players. 0 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 100% of recent wipes.

Lists and tags

Which Rust Data filters and lists contain TimoBeta?

On Rust Data, TimoBeta appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on TimoBeta?

Read by the game's server browser, the tags TimoBeta publishes are: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166494 (Build): Build number: 166494; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join TimoBeta?

In Rust, F1 opens the console: type client.connect 46.110.178.155:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players Slot count: 1.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166494
Build Build number: 166494.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online