Rust Data

rustdata.spaceservers46.138.149.57:28017.ipynb

Run all rust-data · live

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Offline 46.138.149.57:28015 checked 34d ago

Test

Connect

srv = rust.server("46.138.149.57:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/2 # 0% full
7-day average 0 # peak –
rank #15,470 # top 67%
last wipe 53d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
46.138.149.57:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
3 Sep 2026, 21:35 UTC
hostname
–
first seen
22 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 504 on average713/750
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 345 on average57/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 340 on average101/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average409/450
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average212/250
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 259 on average176/250

Quick answers

From the figures on this page.

Population data

How does Test compare in the rankings?

Rank #15,470 on seven-day player hours for Test, within the top 67% of all ranked servers.

What population does Test carry?

The current row shows Test offline; the last response was 34 days 22 hours ago.

Server facts

What Rust version does Test run?

The build is Rust network protocol 2633 and build 163493 on Windows, run by Test. The protocol has to match before you can join, and Steam does the updating.

Is Test up, and what does its uptime show?

Offline now for Test, last seen 34 days 22 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 22 September 2026.

In which location is Test hosted?

There is no region published for Test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.138.149.57:28015 is its address.

Settings and map

Which rules apply on Test, and what settings?

You will not find a gather rate in the string Test. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

Which map has Test loaded?

A procedural map runs on Test, generated by the game.

Wipe schedule

On what schedule does Test wipe?

Too few wipes are on record for Test to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 53 days 23 hours ago.

Tags, lists

Which Rust Data filters and lists contain Test?

The Rust Data lists that Test fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the server tags on Test?

The game's server browser reads these tags from Test: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): 2 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs163493 (Build): Recorded game build: 163493; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Test?

In Rust, F1 opens the console: type client.connect 46.138.149.57:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players 2 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs163493
Build Recorded game build: 163493.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 82,944 players 11,853 servers online