Rust Data

rustdata.spaceservers46.138.152.253:28017.ipynb

Run all rust-data · live

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Offline 46.138.152.253:28015 checked 27d ago

Test

Connect

srv = rust.server("46.138.152.253:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2 # 50% full
7-day average 0 # peak –
rank #14,334 # top 60%
last wipe 54d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
46.138.152.253:28015
region
–
max players
2
group limit
8, the default
wipe schedule
–
last wipe
3 Sep 2026, 21:35 UTC
hostname
–
first seen
30 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average260/300
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average15/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average31/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average119/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average45/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average49/100

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does Test rank?

Player hours over seven days put Test at #14,334, in the top 60% of the ranked set.

How many players does Test hold at once?

Offline now for Test, with the last sample 27 days 4 hours ago.

Server data

What is the Rust version on Test?

The build is Rust network protocol 2633 and build 163493 on Windows, run by Test. Steam updates your game for you, but the protocol must match to join.

How reliable is Test, and is it online now?

The latest sample has Test offline, with a last sighting 27 days 4 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Its earliest recorded date in Rust Data is 30 September 2026.

Where does Test sit?

There is no region published for Test. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 46.138.152.253:28015.

Map and rules

Which settings and rules does Test run?

The name Test carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has Test selected?

Test runs a procedural map, which the game generates.

Wipes and dates

On what schedule does Test wipe?

Too few wipes are on record for Test to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 54 days 5 hours ago.

Tags and filters

Where does Test appear among Rust Data lists and filters?

The Rust Data lists that Test fits are: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meanings do the tags on Test hold?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): Slot count: 2; ts8 (Group limit): The default cap applies: 8 per team; v2633 (Protocol): To join, your game must run protocol 2633; cs163493 (Build): Recorded game build: 163493; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into Test?

The manual route: launch Rust, F1, then client.connect 46.138.152.253:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2633,gmrust,cs163493,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp2
Max players Slot count: 2.
ts8
Group limit The default cap applies: 8 per team.
v2633
Protocol To join, your game must run protocol 2633.
cs163493
Build Recorded game build: 163493.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 40,217 players 11,645 servers online