Rust Data

rustdata.spaceservers46.138.162.88:28017.ipynb

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Offline 46.138.162.88:28015 checked 16d ago

TESTMEGARU1

moddedoxide

Connect

srv = rust.server("46.138.162.88:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/490 # 0% full
7-day average 0 # peak –
rank #14,388 # top 66%
last wipe 16d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctTue 6 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 12:34 UTC16d ago 1 NaN running 0
1 Tue 6 Oct, 19:41 UTC21d ago 1 NaN 5.7 days 0
2 Mon 5 Oct, 19:48 UTC22d ago 1 NaN 1 days 1
3 Mon 5 Oct, 13:33 UTC23d ago 1 NaN 0.3 days 1
4 Fri 2 Oct, 18:53 UTC26d ago 1 NaN 2.8 days 1
5 Thu 1 Oct, 15:39 UTC27d ago 1 NaN 1.1 days 0
6 Wed 30 Sep, 23:05 UTC27d ago 1 NaN 0.7 days 1
7 Tue 29 Sep, 20:55 UTC28d ago 1 NaN 1.1 days 1
8 Tue 29 Sep, 14:00 UTC29d ago 1 NaN 0.3 days 1
9 Mon 28 Sep, 12:02 UTC30d ago 1 NaN 1.1 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
46.138.162.88:28015
region
–
max players
490
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 13:39 UTC
hostname
–
first seen
14 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 113 on average269/999
1[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average76/999
2[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average35/150
3Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average22/100
4AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average43/100
5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average39/100

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does TESTMEGARU1 rank?

Player hours over seven days put TESTMEGARU1 at #14,388, in the top 66% of the ranked set.

What population does TESTMEGARU1 carry?

Offline now for TESTMEGARU1, with the last sample 16 days 5 hours ago.

Server facts

What is the Rust version on TESTMEGARU1?

Version Rust network protocol 2634 and build 166494 on Windows is reported by TESTMEGARU1. Steam updates your game for you, but the protocol must match to join.

How reliable is TESTMEGARU1, and is it online now?

Offline now for TESTMEGARU1, last seen 16 days 5 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Its earliest recorded date in Rust Data is 14 September 2026.

Where does TESTMEGARU1 sit?

For TESTMEGARU1, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.138.162.88:28015 is its address.

Settings and map

Which rules apply on TESTMEGARU1, and what settings?

The name TESTMEGARU1 carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as build & creative, building in a sandbox, no gathering. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Wipes and dates

On what schedule does TESTMEGARU1 wipe?

TESTMEGARU1 wipes on no fixed rhythm, so there is nothing to predict. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 16 days 5 hours ago, and that is the one in play.

On TESTMEGARU1, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 0 hours in.

Tags and filters

Where does TESTMEGARU1 appear among Rust Data lists and filters?

The Rust Data lists that TESTMEGARU1 fits are: Modded Rust servers, Servers with build or creative tags and Rust creative servers, listed. Under these filters on the server list, it is listed: Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on TESTMEGARU1?

Read by the game's server browser, the tags TESTMEGARU1 publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp490 (Max players): Slot count: 490; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^c (Creative): Creative sandbox: gathering is off, building is open; ^k (Build server): Base design and practice; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

How can I connect to TESTMEGARU1?

The manual route: launch Rust, F1, then client.connect 46.138.162.88:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp490,ptrak,$r?,v2634,^c,^k,gmvanilla,cs166494,ts8,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp490
Max players Slot count: 490.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Gameplay

^c
Creative Creative sandbox: gathering is off, building is open.
^k
Build server Base design and practice.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 89,289 players 11,829 servers online