Rust Data

rustdata.spaceservers46.138.47.50:28016.ipynb

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Offline 46.138.47.50:28015 checked 8d ago

ship test

Connect

srv = rust.server("46.138.47.50:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/3 # 0% full
7-day average 0 # peak –
rank #15,383 # top 70%
last wipe 11d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct23 Oct25 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
46.138.47.50:28015
region
–
max players
3
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 10:58 UTC
hostname
–
first seen
17 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average162/250
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average152/200
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average14/250
3Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average14/250
4Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average18/100
5Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average66/200

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does ship test rank?

Player hours over seven days put ship test at #15,383, in the top 70% of the ranked set.

What population does ship test carry?

Offline now for ship test, with the last sample 8 days 10 hours ago.

Server facts

What Rust version does ship test run?

Version Rust network protocol 2634 and build 167781 on Windows is reported by ship test. Joining needs the same protocol on your game; Steam handles the update.

Is ship test up, and what does its uptime show?

ship test is offline at this refresh; the last response came 8 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 17 October 2026.

In which location is ship test hosted?

For ship test, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 46.138.47.50:28015.

Rules, settings, map

Which settings and rules does ship test run?

The name ship test carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has ship test selected?

A procedural map runs on ship test, generated by the game.

Wipe data

When does ship test wipe, and how often?

Too few wipes are on record for ship test to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 11 days 19 hours ago.

Tags and filters

Which lists on Rust Data hold ship test, and which filters?

On Rust Data, ship test appears in these lists: Rust community servers, unfiltered. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on ship test hold?

These tags are published by ship test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp3 (Max players): The server lists 3 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into ship test?

In Rust, F1 opens the console: type client.connect 46.138.47.50:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival play, standard Rust.
mp3
Max players The server lists 3 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,585 players 11,628 servers online