Rust Data

rustdata.spaceservers46.146.234.109:10010.ipynb

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Online 46.146.234.109:10000 checked 10m ago

|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics

1x biweekly wipes moddedoxidepve

Connect

srv = rust.server("46.146.234.109:10010")
print(srv.connect_command)

Right now

srv.summary()
players now 1/200 # 0% full
7-day average 2 # peak 7
rank #2,505 # top 11%
last wipe 14d ago # biweekly schedule
next wipe 6d 23h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. # The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak16players, last three wipes
crowd held0%else halves by day 6

Coming wipes

inatkind
06d 23hThu 5 Nov, 19:00 UTCFW force wipe
113d 11hThu 12 Nov, 06:37 UTCwipe
234d 23hThu 3 Dec, 19:00 UTCFW force wipe
341d 11hThu 10 Dec, 06:37 UTCwipe

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 31 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 15 Oct, 06:37 UTC14d ago 11 NaN running 0
1 Thu 1 Oct, 18:06 UTC FW28d ago 12 halved by day 8 13.5 days 3
2 Thu 17 Sep, 06:59 UTC42d ago 26 halved by day 4 14.5 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1337
Map of |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics
map
Custom Map
size
4500
seed
1337

Server

srv.info()
address
46.146.234.109:10000
region
–
max players
200
group limit
10 max
wipe schedule
biweekly
last wipe
15 Oct 2026, 06:37 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
Вайп 2 раза в месяц. Рестарт сервера в 4 утра по МСК. -- Убийства игроков отключены. -- Доступны бесплатные скины предметов и построек. -- Разрешено играть с Bloody и X7 A4tech. -- Зомби и различные боты ждут вас. -- Рейдовые базы для рейда.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 255 on average178/2000
1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 245 on average319/2000
2Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 107 on average66/200
3【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average38/200
4TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 49 on average74/100
5Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 46 on average31/250

Quick answers

From the figures on this page.

Player counts

How does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics compare in the rankings?

Over the last seven days |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics sits at #2,505 on player hours, in the top 11% of ranked servers.

How full does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics run?

|PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics reports 1 players at this refresh, with 200 slots configured. Over the last seven days it averaged 2 players and peaked at 7. The 48-hour sample puts the busiest hour at 13:00 UTC, averaging 3 players.

Server data

How smoothly does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics run?

Averaged over 48 hours: 142 server fps, never under 85. The entity count peaked at 143,313, covering buildings, deployables and the rest of the world. A high of 5,428 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What is the Rust version on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

Rust network protocol 2635 and build 168909 on Windows is what |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics, and is it up?

Online is the state at the latest refresh for |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics. A restart about 14 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics hosted?

For |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.146.234.109:10000 is its address.

Rules, settings, map

Which settings and rules does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics run?

Gather sits at 1x, read from the server's own name: |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics. 10 players is the maximum per group. Recorded as pve, player combat is not allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

What is the map on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

The game generates the map on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics: procedural, size 4,500, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipe data

When does |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics wipe, and how often?

every 4 weeks on Thursday at 06:37 UTC is how |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics wipes. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 14 days 12 hours ago, and that is the one in play. The tags list a two-weekly wipe cycle.

On |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics, what happens on wipe day?

The average peak over recent wipes is 16 players. 31 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 6.

Tags and filters

Which lists on Rust Data hold |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics, and which filters?

On Rust Data, |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics appears in these lists: Modded Rust servers and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 1x.

Which meanings do the tags on |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics hold?

Read by the game's server browser, the tags |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics publishes are: gmrust (Game mode): Survival play, standard Rust; mp200 (Max players): Slot count: 200; ts10 (Group limit): Team size tops out at 10; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^b (Biweekly): Wipes run on a two-week cycle; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into |PVE|S.T.A.L.K.E.R|x1|Skill|Top|RaidBases|Statistics?

In Rust, F1 opens the console: type client.connect 46.146.234.109:10000. Launch Rust on this page does the same by opening the game through Steam and connecting. https://rust-stalker.gamestores.app is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,$r?,v2635,^b,^p,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp200
Max players Slot count: 200.
ts10
Group limit Team size tops out at 10.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Wipes run on a two-week cycle.

Gameplay

^p
PvE No player-versus-player combat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 103,409 players 11,892 servers online