Rust Data

rustdata.spaceservers46.149.81.1:28016.ipynb

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Offline 46.149.81.1:28015 checked 45m ago

Potterhead

Connect

srv = rust.server("46.149.81.1:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 1 # peak 1
rank #7,296 # top 33%
last wipe 2d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75102:0017:0019:0020:0023:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctThu 22 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 25 Oct, 18:42 UTC2d ago 1 NaN running 1
1 Thu 22 Oct, 22:29 UTC5d ago 1 NaN 2.8 days 1
2 Thu 22 Oct, 13:53 UTC5d ago 1 NaN 0.4 days 0
3 Sat 3 Oct, 16:50 UTC24d ago 1 held half 18.9 days 1
4 Sat 3 Oct, 10:44 UTC24d ago 1 NaN 0.3 days 0
5 Sun 27 Sep, 20:55 UTC30d ago 1 held half 5.6 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
46.149.81.1:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
25 Oct 2026, 18:42 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 524 on average304/350
1Rustoria.co - EU MainEU · groups of 16+ · weekly · 334 on average21/250
2Rusty Moose |EU Main|EU · groups of 12+ · weekly · 331 on average38/250
3Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average138/200
4Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average52/200
5Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average46/100

Quick answers

From the figures on this page.

Population

How does Potterhead compare in the rankings?

Rank #7,296 on seven-day player hours for Potterhead, within the top 33% of all ranked servers.

How full does Potterhead run?

The current row shows Potterhead offline; the last response was 45 minutes ago. Over the last seven days it averaged 1 players and peaked at 1. Peak hour in the last 48 hours: 02:00 UTC, mean 1 players.

Server data

What is the Rust version on Potterhead?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Potterhead. The protocol has to match before you can join, and Steam does the updating.

Is Potterhead up, and what does its uptime show?

Potterhead is offline at this refresh; the last response came 45 minutes ago. Over the last 7 full days the hours up number 15 of 168, 9%. Rust Data logged it first on 13 September 2026.

Which location does Potterhead run from?

No region is published by Potterhead. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 46.149.81.1:28015.

Rules, settings, map

What rules and settings are recorded for Potterhead?

No gather rate appears in the name: Potterhead. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat status: VAC on.

Which map has Potterhead selected?

The game generates its map: procedural, on Potterhead.

Wipes and dates

When does Potterhead wipe, and on what schedule?

Potterhead wipes on no fixed rhythm, so there is nothing to predict. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 2 days 7 hours ago, and that is the one in play.

What is wipe day on Potterhead like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.

Lists and tags

Which lists on Rust Data hold Potterhead, and which filters?

These Rust Data lists include Potterhead: Rust community servers, unfiltered. Under these filters on the server list, it is listed: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meanings do the tags on Potterhead hold?

Read by the game's server browser, the tags Potterhead publishes are: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

How can I connect to Potterhead?

The manual route: launch Rust, F1, then client.connect 46.149.81.1:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 44,769 players 11,658 servers online