Offline 46.150.94.106:28015 checked 14d ago
Local Rust Test Server
Connect
srv = rust.server("46.150.94.106:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 46.150.94.106:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 14 Oct 2026, 19:14 UTC
- hostname
- –
- first seen
- 14 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | Rusty Moose |EU Mondays| | EU · groups of 12+ · weekly · 552 on average | 636/675 |
| 1 | Rustoria.co - EU East Long | EU · groups of 12+ · monthly · 318 on average | 485/525 |
| 2 | Rusty Moose |EU Main| | EU · groups of 12+ · weekly · 299 on average | 59/250 |
| 3 | Rustoria.co - EU Main | EU · groups of 16+ · weekly · 298 on average | 36/250 |
| 4 | Rustafied.com - EU Friday | EU · groups of 16+ · weekly · 271 on average | 138/200 |
| 5 | Rustoria.co - EU East Medium | EU · groups of 12+ · biweekly · 254 on average | 255/300 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Local Rust Test Server rank?
Rank #15,230 on seven-day player hours for Local Rust Test Server, within the top 70% of all ranked servers.
How full does Local Rust Test Server run?
Local Rust Test Server returns no live count at this refresh, having last been seen 14 days ago.
About the server
Which Rust version is Local Rust Test Server on?
Version Rust network protocol 2634 and build 167781 on Windows is reported by Local Rust Test Server. The protocol has to match before you can join, and Steam does the updating.
Is Local Rust Test Server up, and what does its uptime show?
Local Rust Test Server is offline at this refresh; the last response came 14 days ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 14 October 2026.
Where does Local Rust Test Server sit?
For Local Rust Test Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 46.150.94.106:28015 is its address.
Settings and map
Which rules apply on Local Rust Test Server, and what settings?
No gather rate appears in the name: Local Rust Test Server. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. The server browser lists it under Community. VAC is running: Valve's anti-cheat is on.
What is the map on Local Rust Test Server?
Local Rust Test Server runs a procedural map, which the game generates.
Wipe schedule
When does Local Rust Test Server wipe, and how often?
A rhythm cannot be read from the wipes of Local Rust Test Server on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 14 days 1 hours ago, and that is the one in play.
Tags and filters
Which lists on Rust Data hold Local Rust Test Server, and which filters?
The Rust Data lists that Local Rust Test Server fits are: Rust community servers, unfiltered. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the server tags on Local Rust Test Server?
Read by the game's server browser, the tags Local Rust Test Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
How can I connect to Local Rust Test Server?
In Rust, F1 opens the console: type client.connect 46.150.94.106:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.